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Examines the connections between video games, hacking, and science fiction that galvanize technological activism and technological communities. Discussing a wide range of games, from Portal and Final Fantasy VII to Super Mario Sunshine and Shadow of the Colossus, the author illustrates how they impact the lives of gamers and nongamers alike. They also serve as resources for critique, resistance, and insurgency, offering a space for players and hacktivist groups such as Anonymous to challenge obstinate systems and experiment with alternative futures. providing an essential walk-through guide to our digital culture and its high-tech controversies, the author shows how games and playable media spawn new modes of engagement in a computerized world.
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Previews available in: English
Subjects
Social aspects, Video games, Technology, Hackers, Media studiesShowing 1 featured edition. View all 1 editions?
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Table of Contents
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Includes bibliographical references and index.
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- Created July 14, 2019
- 10 revisions
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December 17, 2022 | Edited by MARC Bot | import existing book |
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July 14, 2019 | Created by ImportBot | Imported from Internet Archive item record |