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LEADER: 03122cam a22005298i 4500
001 008673915
005 20190710094454.0
008 180422s2018 ncu b 001 0 eng
010 $a2018019514
015 $aGBB8L3663$2bnb
016 7 $a019131989$2Uk
019 $a1016051986
020 $a9781478001348$q(hardcover ;)$q(alk. paper)
020 $a1478001348
020 $a9781478002789$q(paperback;)$q(alk. paper)
020 $a1478002786
020 $a1478002921
020 $a9781478002925
035 $a1015992948
035 $a(OCoLC)1015992948$bMiAaHDL
040 $aNcD/DLC$beng$erda$cDLC$dBDX$dYDX$dOCLCF$dOCLCO$dOCLCQ$dUKMGB$dCBY
042 $apcc
049 $aNDDP
050 00 $aGV1469.34.S52$bM55 2018
082 00 $a794.8$223
100 1 $aMilburn, Colin,$d1975-$0http://id.loc.gov/authorities/names/n2008042791$eauthor.
245 10 $aRespawn :$bgamers, hackers, and technogenic life /$cColin Milburn.
263 $a1811
264 1 $aDurham :$bDuke University Press,$c2018.
300 $a301 pages :$billustrations ;$c23 cm.
336 $atext$btxt$2rdacontent
337 $aunmediated$bn$2rdamedia
338 $avolume$bnc$2rdacarrier
490 1 $aExperimental futures : technological lives, scientific arts, anthropological voices
504 $aIncludes bibliographical references and index.
505 0 $aIntroduction: all your base -- May the lulz be with you -- Obstinate systems -- Still inside -- Long live play -- We are heroes -- Green machine -- Pwn -- Conclusion: save point.
520 $aExamines the connections between video games, hacking, and science fiction that galvanize technological activism and technological communities. Discussing a wide range of games, from Portal and Final Fantasy VII to Super Mario Sunshine and Shadow of the Colossus, the author illustrates how they impact the lives of gamers and nongamers alike. They also serve as resources for critique, resistance, and insurgency, offering a space for players and hacktivist groups such as Anonymous to challenge obstinate systems and experiment with alternative futures. providing an essential walk-through guide to our digital culture and its high-tech controversies, the author shows how games and playable media spawn new modes of engagement in a computerized world.
650 0 $aVideo games.$0http://id.loc.gov/authorities/subjects/sh85143202
650 0 $aHackers.$0http://id.loc.gov/authorities/subjects/sh94005931
650 0 $aTechnology$xSocial aspects.$0http://id.loc.gov/authorities/subjects/sh85133169
650 7 $aHackers.$2fast$0http://id.worldcat.org/fast/872150
650 7 $aTechnology$xSocial aspects.$2fast$0http://id.worldcat.org/fast/1145202
650 7 $aVideo games.$2fast$0http://id.worldcat.org/fast/1166421
710 2 $aDuke University Press,$0http://id.loc.gov/authorities/names/n83017489$epublisher.
776 08 $iOnline version:$aMilburn, Colin, 1975-$tRespawn.$dDurham : Duke University Press, 2018$z9781478002925$w(DLC) 2018026364
830 0 $aExperimental futures.$0http://id.loc.gov/authorities/names/no2008088664
029 1 $aUKMGB$b019131989