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"Ever since Lorensen and Cline published their paper on the marching cubes algorithm, isosurfaces have been a standard technique for the visualization of 3D volumetric data. Yet there is no book exclusively devoted to isosurfaces. This book presents the basic algorithms for isosurface construction and gives a rigorous mathematical perspective to some of the algorithms and results. It offers a solid introduction to research in this area as well as an organized overview of the various algorithms associated with isosurfaces"--
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Subjects
Surfaces, COMPUTERS / Programming / Games, Isogeometric analysis, Mathematics, COMPUTERS / Computer Graphics, MATHEMATICS / Geometry / General, Three-dimensional imaging, Three-dimensional display systems, Finite element method, Analyse isogéométrique, Surfaces (Mathématiques), Imagerie tridimensionnelle, Mathématiques, COMPUTERS, Computer Graphics, Programming, Games, Geometry, GeneralEdition | Availability |
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- Created October 14, 2016
- 8 revisions
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June 2, 2025 | Edited by MARC Bot | import existing book |
September 21, 2024 | Edited by MARC Bot | import existing book |
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December 15, 2022 | Edited by MARC Bot | import existing book |
October 14, 2016 | Created by Mek | Added new book. |