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The text introduces key game production concepts and teaches the basic scripting skills to be used with Unity. It also shows how to create casual interactive adventure games in the style of Telltale Games' Tales of Monkey Island, thus giving the reader a foundation in game logic and design.
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| Edition | Availability |
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1
Beginning 3D game development with Unity: the world's most widely used multi-platform game engine
2011, Apress, Distributed to the book trade by Springer Science + Business Media
in English
1430234229 9781430234227
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2
Beginning 3D Game Development with Unity: All-In-one, Multi-platform Game Development
2011, Apress L. P.
in English
1430234237 9781430234234
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3
Beginning 3D Game Development with Unity: All-in-one, multi-platform game development
Aug 16, 2011, Apress
paperback
1430234245 9781430234241
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Book Details
Table of Contents
Exploring the genre
Unity UI basics
getting started
Scripting : getting your feet wet
Terrain generation : creating a test environment
Navigation and functionality
Cursor control
Action objects
Managing state
Object metadata
Message text
Inventory logic
Managing the inventory
Finishing the basic functionality
Getting down to game
A maze and the final level
Menus and levels
Beyond the basics
Appendix A: SSE shader graphs
Appendix B: Key codes
Appendix C: Final sequence.
Edition Notes
"Companion eBook available"--Spine.
Includes index.
"For students or artists familiar with tools such as 3ds Max or Maya who want to create games on mobile platforms, computers, or consoles, but with little or no experience in scripting or logic behind games development"--Publisher's web site.
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- Created December 28, 2011
- 5 revisions
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| March 28, 2025 | Edited by ImportBot | Redacting ocaids |
| May 23, 2020 | Edited by CoverBot | Added new cover |
| July 28, 2014 | Edited by ImportBot | import new book |
| April 6, 2014 | Edited by ImportBot | Added IA ID. |
| December 28, 2011 | Created by LC Bot | Imported from Library of Congress MARC record |


