Computer games as educational and management tools

uses and approaches

Locate

My Reading Lists:

Create a new list


Buy this book

Last edited by ImportBot
March 28, 2025 | History

Computer games as educational and management tools

uses and approaches

"This book considers the many uses of games and simulations, focusing specifically on their use in organizational and educational settings and providing perspectives on gaming for distance learning, gaming for rehabilitation, business simulators, and motivational games, this publication explores new and emerging trends in this ever-evolving area of research"--Provided by publisher.

Publish Date
Language
English
Pages
350

Buy this book

Edition Availability
Cover of: Computer games as educational and management tools
Computer games as educational and management tools: uses and approaches
2011, Information Science Reference
in English

Add another edition?

Book Details


Edition Notes

Includes bibliographical references and index.

Published in
Hershey, PA

Classifications

Dewey Decimal Class
658.3/124
Library of Congress
HD30.26 .C66 2011, HD30.26.C66 2011

The Physical Object

Pagination
p. cm.
Number of pages
350

Edition Identifiers

Open Library
OL24852654M
ISBN 13
9781609605698, 9781609605704
LCCN
2011012251

Work Identifiers

Work ID
OL15946594W

Community Reviews (0)

No community reviews have been submitted for this work.

Lists

History

Download catalog record: RDF / JSON / OPDS | Wikipedia citation
March 28, 2025 Edited by ImportBot Redacting ocaids
September 21, 2024 Edited by ImportBot import existing book
February 26, 2022 Edited by ImportBot import existing book
September 25, 2020 Edited by MARC Bot import existing book
July 26, 2011 Created by LC Bot Imported from Library of Congress MARC record