| Record ID | marc_loc_2016/BooksAll.2016.part38.utf8:174284989:1638 |
| Source | Library of Congress |
| Download Link | /show-records/marc_loc_2016/BooksAll.2016.part38.utf8:174284989:1638?format=raw |
LEADER: 01638cam a22003494a 4500
001 2011012251
003 DLC
005 20110829134215.0
008 110331s2011 paua b 001 0 eng
010 $a 2011012251
020 $a9781609605698 (hardcover)
020 $a1609605691 (hardcover)
020 $a9781609605704 (ebook)
020 $a1609605705 (ebook)
035 $a(OCoLC)ocn723723411
040 $aDLC$cDLC$dYDX$dYDXCP$dBWX$dDLC
042 $apcc
050 00 $aHD30.26$b.C66 2011
082 00 $a658.3/124$222
245 00 $aComputer games as educational and management tools :$buses and approaches /$c[edited by] Maria Manuela Cruz-Cunha, Vitor Hugo Carvalho, and Paula Cristina Almeida Tavares.
260 $aHershey, PA :$bInformation Science Reference,$cc2011.
300 $axx, 337 p. :$bill. ;$c29 cm.
500 $a"Premier reference source"--Cover.
504 $aIncludes bibliographical references and index.
520 $a"This book considers the many uses of games and simulations, focusing specifically on their use in organizational and educational settings and providing perspectives on gaming for distance learning, gaming for rehabilitation, business simulators, and motivational games, this publication explores new and emerging trends in this ever-evolving area of research"--Provided by publisher.
650 0 $aManagement games.
650 0 $aManagement$xSimulation methods.
650 0 $aOrganization$xSimulation methods.
650 0 $aComputer simulation.
700 1 $aCruz-Cunha, Maria Manuela,$d1964-
700 1 $aCarvalho, Vitor Hugo,$d1979-
700 1 $aTavares, Paula Cristina Almeida,$d1973-