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"This book considers the many uses of games and simulations, focusing specifically on their use in organizational and educational settings and providing perspectives on gaming for distance learning, gaming for rehabilitation, business simulators, and motivational games, this publication explores new and emerging trends in this ever-evolving area of research"--Provided by publisher.
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Computer games as educational and management tools: uses and approaches
2011, Information Science Reference
in English
1609605691 9781609605698
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Book Details
Edition Notes
Includes bibliographical references and index.
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- Created July 26, 2011
- 8 revisions
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| March 28, 2025 | Edited by ImportBot | Redacting ocaids |
| September 21, 2024 | Edited by ImportBot | import existing book |
| February 26, 2022 | Edited by ImportBot | import existing book |
| September 25, 2020 | Edited by MARC Bot | import existing book |
| July 26, 2011 | Created by LC Bot | Imported from Library of Congress MARC record |

