Tricks of the Windows Game Programming Gurus

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Last edited by VacuumBot
August 4, 2012 | History

Tricks of the Windows Game Programming Gurus

  • 1 Want to read

Tricks of the Windows Game Programmin Gurus, 2E takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.

Publish Date
Publisher
Pearson Education
Language
English

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Edition Availability
Cover of: Tricks of the Windows Game Programming Gurus
Tricks of the Windows Game Programming Gurus
2005, Pearson Education
Electronic resource in English
Cover of: Tricks of the Windows Game Programming Gurus (2nd Edition)
Tricks of the Windows Game Programming Gurus (2nd Edition)
June 15, 2002, Sams
Paperback in English - 2 edition

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Book Details


Edition Notes

Published in
Upper Saddle River

The Physical Object

Format
Electronic resource

Edition Identifiers

Open Library
OL24261905M
ISBN 10
0768662427
OverDrive
149E58DA-0F7A-4FDC-8857-89F81B826E9A

Work Identifiers

Work ID
OL8273655W

Source records

marc_overdrive MARC record

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Download catalog record: RDF / JSON / OPDS | Wikipedia citation
August 4, 2012 Edited by VacuumBot Updated format 'electronic resource' to 'Electronic resource'
June 19, 2010 Edited by ImportBot Added new cover
June 17, 2010 Created by ImportBot Imported from marc_overdrive MARC record