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Previews available in: English
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1
XNA 3. 0 Game Programming Recipes: A Problem-Solution Approach
2009, Springer London, Limited
in English
1430218568 9781430218562
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2
XNA 3.0 Game Programming Recipes: A Problem-Solution Approach
Jun 11, 2009, Apress
paperback
1430217464 9781430217466
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3
Xna 3.0 game programming recipes: a problem-solution approach
2009, Apress
in English
143021855X 9781430218555
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Book Details
Table of Contents
Chapter 1. Getting started with XNA 3.0
Chapter 2. Setting up different camera modes in your 3D world
Chapter 3. Working with 2D images/textures in XNA 3.0
Chapter 4. Working with models
Chapter 5. Getting the most out of vertices
Chapter 6. Adding light to your scene in XNA 3.0
Chapter 7. Adding sounds to your XNA 3.0 project
Chapter 8. Networking in XNA 3.0.
Edition Notes
Includes index.
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- Created January 27, 2010
- 9 revisions
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December 20, 2023 | Edited by ImportBot | import existing book |
January 1, 2023 | Edited by MARC Bot | import existing book |
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January 27, 2010 | Created by ImportBot | Imported from Library of Congress MARC record |