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MARC Record from Library of Congress

Record ID marc_loc_updates/v38.i04.records.utf8:11033340:1156
Source Library of Congress
Download Link /show-records/marc_loc_updates/v38.i04.records.utf8:11033340:1156?format=raw

LEADER: 01156nam a22002657a 4500
001 2009284826
003 DLC
005 20100120111342.0
008 090720s2009 cau 001 0 eng d
010 $a 2009284826
020 $a9781430218555
020 $a143021855X
035 $a(OCoLC)ocn318077917
040 $aWIS$cWIS$dBWX$dYDXCP$dDLC
042 $alccopycat
050 00 $aQA76.76.C672$bG7782 2009
100 1 $aGrootjans, Riemer.
245 10 $aXna 3.0 game programming recipes :$ba problem-solution approach /$cRiemer Grootjans.
260 $aBerkeley, CA :$bApress,$cc2009.
300 $axx, 649 p. ;$c24 cm.
500 $aIncludes index.
505 0 $aChapter 1. Getting started with XNA 3.0 -- Chapter 2. Setting up different camera modes in your 3D world -- Chapter 3. Working with 2D images/textures in XNA 3.0 -- Chapter 4. Working with models -- Chapter 5. Getting the most out of vertices -- Chapter 6. Adding light to your scene in XNA 3.0 -- Chapter 7. Adding sounds to your XNA 3.0 project -- Chapter 8. Networking in XNA 3.0.
630 00 $aMicrosoft XNA (Computer file)
650 0 $aComputer games$xProgramming.
650 0 $aComputer games.