Gaming lives in the twenty-first century

literate connections

1st ed.
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Gaming lives in the twenty-first century
edited by Cynthia L. Selfe and ...
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Last edited by MARC Bot
July 31, 2019 | History

Gaming lives in the twenty-first century

literate connections

1st ed.
  • 0 Ratings
  • 1 Want to read
  • 0 Currently reading
  • 0 Have read

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Publish Date
Publisher
Palgrave Macmillan
Language
English
Pages
273

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Previews available in: English

Edition Availability
Cover of: Gaming Lives in the Twenty-First Century
Gaming Lives in the Twenty-First Century
2010, Palgrave Macmillan
in English
Cover of: Gaming lives in the twenty-first century
Gaming lives in the twenty-first century: literate connections
2007, Palgrave Macmillan
in English - 1st ed.
Cover of: Gaming Lives in the Twenty-First Century
Gaming Lives in the Twenty-First Century: Literate Connections
March 6, 2007, Palgrave Macmillan
Hardcover in English
Cover of: Gaming lives in the twenty-first century
Gaming lives in the twenty-first century: literate connections
2007, Palgrave Macmillan
in English - 1st ed.

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Book Details


Table of Contents

Foreword / James P. Gee
Introduction / Gail E. Hawisher and Cynthia L. Selfe
part I: Gaming and literacy. Computer gaming as literacy / Cynthia L.Selfe, Anne F. Mareck, and Josh Gardiner
Transcultural literacies of gaming / Iswari P. Pandey, Laxman Pandey, and Angish Shreshtha
Lost (and found) in translation : game localization, cultural models, and critical literacy / Erin Smith and Eve Deitsch
Gaming, identity, and literacy / Daniel Keller with Paul Ardis, Vivienne Dunstan, Adam Thornton, Rachel Henry, and Brent Witty
Interchapter I: What some girls say about gaming
part II: The social dimensions of gaming. Narrative, action, and learning : the stories of Myst / Debra Journet
Gaming, agency, and imagination : locating gaming within a larger constellation of literacies / Deanna McGaughey-Summers and Russell Summers
Relationship gaming and identity : Stephanie and Josh / JoAnn Griffin
Dungeons, dragons, and discretion : a gateway to gaming, technology, and literacy / Stephanie Owen Fleischer, Susan A. Wright, and Matthew L. Barnes
Interchapter II: What some 20-something players say about gaming
part III: Gaming and difference. "A real effect on the gameplay" : computer gaming, sexuality, and literacy / Jonathan Alexander with Mack McCoy and Carlos Velez
Taking flight : learning differences meet gaming literacies / Matthew Bunce, Marjorie Hebert, and J. Christopher Collins
Racing toward representation : an understanding of racial representation in video games / Samantha Blackmon with Daniel J. Terrell
Portrait of a gray gamer : a maco-self reading the big picture / John E. Branscum with Frank Quickert
Gender matters : literacy, learning, and gaming in one American family / Pamela Takayoshi
Interchapter III: What early gamers say about gaming
Afterword : the return of the player / Dmitri Williams.

Edition Notes

Includes bibliographical references and index.

Published in
New York

Classifications

Dewey Decimal Class
794.8
Library of Congress
GV1469.3 .G43 2007

The Physical Object

Pagination
xiii, 273 p. ;
Number of pages
273

ID Numbers

Open Library
OL21599582M
ISBN 10
1403972192, 1403972206
ISBN 13
9781403972194, 9781403972200
LCCN
2006049826
Library Thing
2711756
Goodreads
540426

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History

Download catalog record: RDF / JSON / OPDS | Wikipedia citation
July 31, 2019 Edited by MARC Bot associate edition with work OL18476714W
August 18, 2010 Edited by IdentifierBot added LibraryThing ID
April 24, 2010 Edited by Open Library Bot Fixed duplicate goodreads IDs.
April 16, 2010 Edited by bgimpertBot Added goodreads ID.
November 3, 2008 Created by ImportBot Imported from Oregon Libraries MARC record