Beginning C++ through game programming

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Last edited by ImportBot
December 8, 2022 | History

Beginning C++ through game programming

2d ed
  • 0 Ratings
  • 1 Want to read
  • 0 Currently reading
  • 0 Have read

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Publish Date
Language
English
Pages
361

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Previews available in: English

Edition Availability
Cover of: Beginning C++ through game programming
Beginning C++ through game programming
2007, Thomson Course Technology
in English - 2d ed

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Book Details


Table of Contents

Types, variables, and standard I/O : lost fortune
Truth, branching, and the game loop : guess my number
For loops, strings, and arrays : word jumble
The standard template library : hangman
Functions : mad-lib
References : tic-tac-toe
Pointers : tic-tac-toe 2.0
Classes : critter caretaker
Advanced classes and dynamic memory : game lobby
Inheritance and polymorphism, : blackjack

Edition Notes

Originally published: Beginning C++ game programming, 2004

Includes index

Published in
Boston, MA

Classifications

Library of Congress
QA76.76.C672 D395 2007

The Physical Object

Pagination
xxii, 361 p. :
Number of pages
361

ID Numbers

Open Library
OL17241789M
Internet Archive
beginningcgamepr00mdaw
ISBN 10
1598633600
ISBN 13
9781598633603
LCCN
2006908264
Library Thing
2542610
Goodreads
852335

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History

Download catalog record: RDF / JSON / OPDS | Wikipedia citation
December 8, 2022 Edited by ImportBot import existing book
September 17, 2022 Edited by ImportBot import existing book
January 26, 2022 Edited by ImportBot import existing book
December 17, 2020 Edited by MARC Bot import existing book
September 28, 2008 Created by ImportBot Imported from Miami University of Ohio MARC record