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Beginning C++ through game programming
2007, Thomson Course Technology
in English
- 2d ed
1598633600 9781598633603
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Book Details
Table of Contents
Types, variables, and standard I/O : lost fortune
Truth, branching, and the game loop : guess my number
For loops, strings, and arrays : word jumble
The standard template library : hangman
Functions : mad-lib
References : tic-tac-toe
Pointers : tic-tac-toe 2.0
Classes : critter caretaker
Advanced classes and dynamic memory : game lobby
Inheritance and polymorphism, : blackjack
Edition Notes
Originally published: Beginning C++ game programming, 2004
Includes index
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- Created September 28, 2008
- 12 revisions
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