Game character modeling and animation with 3ds Max

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Game character modeling and animation with 3d ...
Yancey Clinton, Yancey Clinton
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Last edited by MARC Bot
December 17, 2020 | History

Game character modeling and animation with 3ds Max

  • 1 Want to read

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Publish Date
Language
English
Pages
347

Buy this book

Edition Availability
Cover of: Game Character Modeling and Animation with 3ds Max
Game Character Modeling and Animation with 3ds Max
2017, Taylor & Francis Group
in English
Cover of: Game Character Modeling and Animation with 3ds Max
Game Character Modeling and Animation with 3ds Max
2008, Taylor & Francis Group
in English
Cover of: Game character modeling and animation with 3ds Max
Game character modeling and animation with 3ds Max
2008, Elsevier/Focal Press, Autodesk
in English
Cover of: Game Character Modeling and Animation with 3ds Max
Game Character Modeling and Animation with 3ds Max
September 7, 2007, Focal Press
Paperback in English - Pap/Cdr edition

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Book Details


Edition Notes

Includes index.

Published in
Amsterdam, Boston

Classifications

Dewey Decimal Class
794.8/1669
Library of Congress
TR897.7 .C56 2008, QA76.76.C672

The Physical Object

Pagination
x, 347 p. :
Number of pages
347

Edition Identifiers

Open Library
OL23211170M
ISBN 10
0240809785
ISBN 13
9780240809786
LCCN
2007030285
OCLC/WorldCat
141386433
LibraryThing
4517974
Goodreads
1827808

Work Identifiers

Work ID
OL9252336W

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History

Download catalog record: RDF / JSON
December 17, 2020 Edited by MARC Bot import existing book
August 14, 2020 Edited by ImportBot import existing book
April 28, 2010 Edited by Open Library Bot Linked existing covers to the work.
December 11, 2009 Created by WorkBot add works page