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The Dark Side of Game Texturing
March 23, 2004, Course Technology PTR
Paperback
in English
- 1 edition
1592003508 9781592003501
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Book Details
Table of Contents
Texturing Basics
Types of Textures
Seamlessly Tiling Textures
Randomly Tileable Sets
Decals
Alpha Transparency-Based Textures
U-V Based Textures
Bump and Displacement Maps
Animated Textures
Base Texture Images
Finding Texture Images
Texture File Creation in Photoshop
Cover Art
Creating Textures in Photoshop
Using 3D Models
Setting Up Textures for a Game
Resize and Palettize
Viewing Your Textures
Final Advice on Texture Creation
Nasty Decals
File Setup for Decals
Blast Marks
Bullet Holes
Bullet Holes on Metal
Bullet Holes on Cement
Blood Splats
Pipes
Basic Metal Pipes
Bent Pipes
Rivets and Screws
Peeling Paint on Metal
Signs
Dripping Decal
Stamped Metal Sign
Wood Sign
Sprites
Sprite Basics
Sprite Decals
Making a Lightning Bolt Sprite
Sprite Animations
Using ImageReady to View Animations
Creating an Explosion
Creating a Fire Sprite in Photoshop
Animating the Fire Sprite in ImageReady
Military Textures
Metal Panels
Base Metal Texture from Scratch
Base Metal Texture from Photo
Explosives Crate
Munitions Crates with Canvas Cover
RPG-7 Grenade Launcher
Slums
Brick Walls
Basic Brick Wall
Slum Wall Example
Rusty Metal
Rusty Oil Drum
Medieval/Fantasy Textures
Stone Walls/Floors
Medieval Castle Stone Wall, Using Photos
Medieval Castle Stone Wall II
Castle Door
Draconis
Dragon's Eye
Dragon's Tooth
Dragon's Skin
Fiery Text Using the Black Body Palette
Wizard's Orb
Planetary Textures
Scorched Earth
Hot Lava
Hot Lava 2, or Boiling Acid
Cooled Lava
Mars Rock
Mars/Lunar Surface Using NASA Planetary Data System Image Maps
Enhancing the Map: Creating Your Own Custom Shader
Polaris
Sci-Fi Textures
Spaceship Deck
Spaceship Deck with Caution Lines
More Caution Line-Based Textures
Warp Core Control Center
Sci-Fi Wall Texture
A 2D Graphics Primer
Granularity and Aliasing
RGB Color Depth
The Color Palette
RGB Color Channels
Video Memory
Other Color Modes
CMYK
Grayscale
LAB
File Formats
PSD
BMP
JPEG
PCX
PNG
TGA
TIFF
Photoshop Keyboard Shortcuts
Texturing Sites
Digital Art
Eyeball Design
GR Site's Absolute Archive
Mars Global Surveyor Image Gallery
NASA Planetary Data System
Ransom Active
Shane Caudle's Web Site
Undulation
Wasted Youth
Map/Mod/Level Design
3D Map Realm
Modpages
Planet Half-Life, Planet Quake, and Planet Unreal
UnrealFiles
Unrealized
Valve ERC
Graphics Software
Adobe Systems Incorporated
Jasc Software
Graphics Hardware
ATI Technologies
nVidia
Wacom
General Gaming and Information
Blue's News
ClassicGaming
Gamasutra
GameDev.Net
Game Development Search Engine
Game Developers Conference
Game Developer Magazine
GarageGames
Premier Press Books
Xtreme Games, LLC.
Edition Notes
Accompanied by CD-ROM that includes: chapter files and figures from the book; Adobe Acrobat Reader 5; demo of Adobe Photoshop CS; Photoshop tutorial; and hundreds of royalty-free texture images.
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Feedback?January 7, 2020 | Edited by ImportBot | import existing book |
December 4, 2010 | Edited by Open Library Bot | Added subjects from MARC records. |
April 28, 2010 | Edited by Open Library Bot | Linked existing covers to the work. |
December 10, 2009 | Created by WorkBot | add works page |