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Last edited by WorkBot
August 13, 2010 | History

3D Game Environments: create professional 3D game worlds 2 editions

Cover of: 3D Game Environments | Luke Ahearn
About the Book

From the best-selling author of 3D Game Textures and 3d Game Creation. Luke Ahearn is the game art industry guru that readers know and trust! The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and 3ds Max as his primary tools, Luke Ahearn explains how to create realistic textures from photo source and uses a variety of techniques to portray dynamic and believable game worlds.

2 editions First published in 2008

Edition Read Locate Buy
Cover of: 3D Game Environments
2008, Elsevier Science
3D Game Environments
Electronic resource in English
Cover of: 3D game environments
2008, Elsevier/Focal Press
3D game environments
in English

History

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August 13, 2010 Edited by WorkBot merge works
June 17, 2010 Edited by ImportBot add details from OverDrive
December 10, 2009 Created by WorkBot add works page