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Four software designers present a catalog of simple and succinct solutions to commonly occurring design problems, using Smalltalk and C++ in example code. These 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves. The authors begin by describing what patterns are and how they can help you design object-oriented software. They go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems.
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Previews available in: English
Subjects
Reusability, Object-oriented programming (Computer science), Computer software, Software patterns, Entwurfsmuster, Object-georiënteerd programmeren, Computacao (metodologia e tecnicas), Objektorientierte Programmierung, Softwarewiederverwendung, Programas para computadoras, Reutilización, Softwareentwicklung, Hergebruik, Programacao de computadores, Design, Object-oriented design, Software Design, Software DevelomentShowing 4 featured editions. View all 11 editions?
Edition | Availability |
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1
Design patterns: elements of reusable object-oriented software = She ji mo shi : ke fu yong mian xiang dui xiang ruan jian de ji chu
2002, Ji xie gong ye chu ban she
in English
- Ying yin ban, di 1 ban
7111095073 9787111095071
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2
Design patterns: elements of reusable object-oriented software
1995, Addison-Wesley
in English
0201485370 9780201485370
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WorldCat
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3
Design Patterns: Elements of Reusable Object-Oriented Software (Addison-Wesley Professional Computing Series)
January 15, 1995, Addison-Wesley Professional
in English
0201633612 9780201633610
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zzzz
Libraries near you:
WorldCat
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4
Design patterns: Elements of reusable object orientated software
1995, Addison-Wesley
in English
0201633612 9780201633610
|
aaaa
Libraries near you:
WorldCat
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Book Details
Table of Contents
Preface
Foreword
Guide to Readers
1 Introduction
What Is a Design Pattern?
Design Patterns in Smalltalk MVC
Describing Design Patterns
The Catalog of Design Patterns
Organizing the Catalog
How Design Patterns Solve Design Problems
How to Select a Design Pattern
How to Use a Design Pattern
2 A Case Study: Designing a Document Editor
Design Problems
Document Structure
Formatting
Embellishing the User Interface
Supporting Multiple Look-and-Feel Standards
Supporting Multiple Window Systems
User Operations
Spelling Checking and Hyphenation
Summary
Design Pattern Catalog
3 Creational Patterns
Abstract Factory
Builder
Factory Method
Prototype
Singleton
Discussion of Creational Patterns
4 Structural Pattern
Adapter
Bridge
Composite
Decorator
Facade
Flyweight
Proxy
Discussion of Structural Patterns
5 Behavioral Patterns
Chain of Responsibility
Command
Interpreter
Iterator
Mediator
Memento
Observer
State
Strategy
Template Method
Visitor
Discussion of Behavioral Patterns
6 Conclusion
What to Expect from Design Patterns
A Brief History
The Pattern Community
An Invitation
A Parting Thought
Appendix A Glossary
Appendix B Guide to Notation
Class Diagram
Object Diagram
Interaction Diagram
Appendix C Foundation Classes
List
Iterator
ListIterator
Point
Rect
Bibliography
Index
Edition Notes
The Physical Object
ID Numbers
Links outside Open Library
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Feedback?April 8, 2024 | Edited by raybb | Merge works |
August 9, 2023 | Edited by ArkhamCookie | added wikipedia link for real |
August 9, 2023 | Edited by ArkhamCookie | added keywords |
August 9, 2023 | Edited by ArkhamCookie | Added description (from publisher description) & added link to wikipedia page |
December 10, 2009 | Created by WorkBot | add works page |