Tricks of the 3D game programming gurus

advanced 3D graphics and rasterization

  • 0 Ratings
  • 0 Want to read
  • 0 Currently reading
  • 0 Have read
Not in Library

My Reading Lists:

Create a new list

Check-In

×Close
Add an optional check-in date. Check-in dates are used to track yearly reading goals.
Today

  • 0 Ratings
  • 0 Want to read
  • 0 Currently reading
  • 0 Have read


Download Options

Buy this book

Last edited by MARC Bot
July 22, 2019 | History

Tricks of the 3D game programming gurus

advanced 3D graphics and rasterization

  • 0 Ratings
  • 0 Want to read
  • 0 Currently reading
  • 0 Have read

Today is the greatest time in history to be in the game business. We now have the technology to create games that look real! Sony's Playstation II, XBOX, and Game Cube are cool! But, all this technology isn't easy or trivial to understand - it takes really hard work and lots of Red Bull. The difficulty level of game programming has definitely been cranked up these days in relation to the skill set needed to make games. Andre LaMothe's follow-up book to Tricks of the Windows Game Programming Gurus is the one to read for the latest in 3D game programming. When readers are finished with Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization, they will be able to create a full 3D texture-mapped, lit video game for the PC with a software rasterizer they can write themselves. Moreover, they will understand the underlying principles of 3D graphics and be able to better understand and utilize 3D hardware today and in the future.

Publish Date
Publisher
Sams, Brand: Sams
Language
English
Pages
1759

Buy this book

Previews available in: English

Edition Availability
Cover of: Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization
Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization
2005, Pearson Education
Electronic resource in English
Cover of: Tricks of the 3D game programming gurus

Add another edition?

Book Details


Edition Notes

Includes bibliographical references and index.
CD-ROM contains evaluation versions of game development tools, complete sourse code for the book, DirectX 9.0 SDK, and royalty-free stock media.

Published in
Indianapolis, Ind

Classifications

Dewey Decimal Class
794.8/1526
Library of Congress
QA76.76.C672 L3613 2003

The Physical Object

Pagination
xvii, 1759 p. :
Number of pages
1759

ID Numbers

Open Library
OL55187M
Internet Archive
tricksdgameprogr00lamo_949
ISBN 10
0672318350
LCCN
99067392
Library Thing
465511
Goodreads
2042298

Community Reviews (0)

Feedback?
No community reviews have been submitted for this work.

History

Download catalog record: RDF / JSON
July 22, 2019 Edited by MARC Bot remove fake subjects
December 4, 2010 Edited by Open Library Bot Added subjects from MARC records.
June 17, 2010 Edited by ImportBot add details from OverDrive
April 28, 2010 Edited by Open Library Bot Linked existing covers to the work.
December 8, 2009 Created by ImportBot add works page