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Essential Virtual Reality fast tells you what is and isn't VR! John Vince provides a potted history of Virtual Reality and explains in easy-to-understand terms what computer graphics are and how they are integral to VR systems. You'll see how important it is to understand the part human factors have to play in creating a good VR system (sound, sight, touch and balance) and take a look at a working VR system. You'll get the answers to questions like: What hardware and software is used?
How does multi-user VR work? Can you network VR? What are the applications? What is the future for VR? And you'll have a far better understanding of the impact these exciting techniques will have on our everyday lives.
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Subjects
Virtual reality, Computer graphics, Human-computer interaction, Three-dimensional display systems, Computer programming, Social & cultural aspects of technology, Computer graphics & design, Social sciences - general & miscellaneous, Computer business & culture, Computer software, Human factorsShowing 1 featured edition. View all 1 editions?
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1
Essential virtual reality fast: how to understand the techniques and potential of virtual reality
1998, Springer
in English
1852330120 9781852330125
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Edition Notes
Includes bibliographical references (p. 169-170) and index.
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