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MARC Record from marc_columbia

Record ID marc_columbia/Columbia-extract-20221130-005.mrc:294889278:2491
Source marc_columbia
Download Link /show-records/marc_columbia/Columbia-extract-20221130-005.mrc:294889278:2491?format=raw

LEADER: 02491mam a2200373 a 4500
001 2231575
005 20220615235115.0
008 980429s1998 nyua b 001 0 eng
010 $a 98022387
015 $aGB98-57551
020 $a1852330120 (paperback : alk. paper)
035 $a(OCoLC)ocm39085436
035 $9ANW1351CU
035 $a(NNC)2231575
035 $a2231575
040 $aDLC$cDLC$dUKM$dOHX$dOrLoB-B
050 00 $aQA76.9.H85$bV52 1998
072 7 $aTA$2lcco
082 00 $a006$221
100 1 $aVince, John$q(John A.)$0http://id.loc.gov/authorities/names/n93096061
245 10 $aEssential virtual reality fast :$bhow to understand the techniques and potential of virtual reality /$cJohn Vince.
260 $aBerlin ;$aNew York :$bSpringer,$c1998.
300 $axiii, 174 pages :$billustrations (some color) ;$c24 cm
336 $atext$btxt$2rdacontent
337 $aunmediated$bn$2rdamedia
504 $aIncludes bibliographical references (p. 169-170) and index.
505 00 $g1.$tWhat is Virtual Reality? --$g2.$tThe Benefits of Virtual Reality --$g3.$t3D Computer Graphics --$g4.$tHuman Factors --$g5.$tVR Hardware --$g6.$tVR Software --$g7.$tVR Applications --$g8.$tConclusion --$gApp. A.$tVRML Web Sites --$gApp. B.$tHMDS --$gApp. C.$tTrackers --$gApp. D.$tVRML Program --$gApp. E.$tWeb Sites for VR Products.
520 $aEssential Virtual Reality fast tells you what is and isn't VR! John Vince provides a potted history of Virtual Reality and explains in easy-to-understand terms what computer graphics are and how they are integral to VR systems. You'll see how important it is to understand the part human factors have to play in creating a good VR system (sound, sight, touch and balance) and take a look at a working VR system. You'll get the answers to questions like: What hardware and software is used?
520 8 $aHow does multi-user VR work? Can you network VR? What are the applications? What is the future for VR? And you'll have a far better understanding of the impact these exciting techniques will have on our everyday lives.
650 0 $aComputer software$xHuman factors.$0http://id.loc.gov/authorities/subjects/sh88005426
650 0 $aVirtual reality.$0http://id.loc.gov/authorities/subjects/sh92000880
650 0 $aComputer graphics.$0http://id.loc.gov/authorities/subjects/sh85029500
650 0 $aThree-dimensional display systems.$0http://id.loc.gov/authorities/subjects/sh85135021
852 00 $boff,eng$hQA76.9.H85$iV52 1998g