The gamification of higher education

developing a game-based business strategy in a disrupted marketplace

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Last edited by ImportBot
April 6, 2023 | History

The gamification of higher education

developing a game-based business strategy in a disrupted marketplace

  • 0 Ratings
  • 1 Want to read
  • 0 Currently reading
  • 0 Have read

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Publish Date
Language
English
Pages
231

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Previews available in: English

Book Details


Published in

New York City, NY

Edition Notes

Includes bibliographical references (p. 209-224) and index.

Classifications

Dewey Decimal Class
338.43378
Library of Congress
LC67.6 .N56 2014, LB2300-2799.3HD28-HD

The Physical Object

Pagination
viii, 231 pages
Number of pages
231

ID Numbers

Open Library
OL31016148M
Internet Archive
gamificationofhi0000nima
ISBN 13
9781137338730
LCCN
2014001404
OCLC/WorldCat
869881226

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History

Download catalog record: RDF / JSON
April 6, 2023 Edited by ImportBot import existing book
September 13, 2021 Edited by ImportBot import existing book
November 12, 2020 Created by MARC Bot import new book