An edition of Death by video game (2015)

Death by Video Game

Danger, Pleasure, and Obsession on the Virtual Frontline

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Last edited by Scott365Bot
October 19, 2023 | History
An edition of Death by video game (2015)

Death by Video Game

Danger, Pleasure, and Obsession on the Virtual Frontline

  • 0 Ratings
  • 1 Want to read
  • 0 Currently reading
  • 0 Have read

xvi, 254 pages ; 22 cm

Publish Date
Publisher
Melville House
Pages
272

Buy this book

Previews available in: English

Edition Availability
Cover of: Death by Video Game
Death by Video Game: Danger, Pleasure, and Obsession on the Virtual Frontline
Jun 13, 2017, Melville House
paperback
Cover of: Death by Video Game
Death by Video Game: Tales of Obsession from the Virtual Frontline
2017, Serpent's Tail Limited
in English
Cover of: Death by video game
Death by video game: danger, pleasure, and obsession on the virtual frontline
2016, Melville House
in English
Cover of: Death by video game
Death by video game: tales of obsession from the virtual frontline
2015, Serpent's Tail
in English

Add another edition?

Book Details


Edition Notes

Source title: Death by Video Game: Danger, Pleasure, and Obsession on the Virtual Frontline

The Physical Object

Format
paperback
Number of pages
272

ID Numbers

Open Library
OL27387605M
Internet Archive
deathbyvideogame0000park
ISBN 10
1612196209
ISBN 13
9781612196206
Amazon ID (ASIN)
1612196209

Work Description

""The finest book on video games yet. Simon Parkin thinks like a critic, conjures like a novelist, and writes like an artist at the height of his powers--which, in fact, he is."--Tom Bissell, author of Extra Lives: Why Video Games Matter. On January 31, 2012, in an internet cafe on the outskirts of New Taipei City, Taiwan, 23-year-old student Chen Rong-yu was found dead at his keyboard while the video game he had been playing for three days straight continued to flash on the screen in front of his corpse. As Simon Parkin reconstructs what happened that night, he begins a journey that takes him around the world in search of answers: What is it about video games that inspires such tremendous acts of endurance and obsession? Why do we lose our sense of time and reality within this medium, arguably more than any other? And what is it about video games that often proves compelling, comforting and irresistible to the human mind? In Death by Video Game, Simon Parkin meets the players and game developers at the frontline of virtual extremism, including the New York surgeon attempting to break the Donkey Kong world record; the Minecraft player three years into an epic journey toward the edge of the game's vast virtual world, and the German hacker who risked prison to discover the secrets behind Half-Life 2. A riveting and wildly entertaining look at the impact of video games on our lives, Death by Video Game will change the way we think about our virtual playgrounds"--

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October 19, 2023 Edited by Scott365Bot import existing book
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July 19, 2019 Created by MARC Bot import new book