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1
Land of Lisp: Learn to Program in Lisp, One Game at a Time!
2011, No Starch Press
Paperback
in English
1593272812 9781593272814
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2 |
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3
Land of LISP: Learn to Program in LISP, One Game at a Time!
2010, No Starch Press, Incorporated
in English
1593272006 9781593272005
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Book Details
Table of Contents
Acknowledgments
Page xvii
Introduction
Page 1
Section I.
Lisp Is Power
1.
Getting Started with Lisp
Page 15
2.
Creating Your First Lisp Program
Page 21
3.
Exploring the Syntax of Lisp Code
Page 31
Section II.
Lisp Is Symmetry
4.
Making Decisions with Conditions
Page 49
5.
Building a Text Game Engine
Page 67
6.
Interacting with the World: Reading and Printing in Lisp
Page 85
6.5.
lambda: A Function So Important It Deserves Its Own Chapter
Page 103
7.
Going Beyond Basic Lists
Page 107
8.
This Ain't Your Daddy's Wumpus
Page 129
9.
Advanced Datatypes and Generic Programming
Page 153
Section III.
Lisp Is Hacking
10.
Looping with the loop Command
Page 195
11.
Printing Text with the format Function
Page 221
12.
Working with Streams
Page 237
13.
Let's Create a Web Server!
Page 253
Functional Programming Is Beautiful
Page 269
Section IV.
Lisp Is Science
14.
Ramping Lisp Up a Notch with Functional Programming
Page 291
15.
Dice of Doom, a Game Written in the Functional Style
Page 303
16.
The Magic of Lisp Macros
Page 339
17.
Domain-Specific Languages
Page 355
18.
Lazy Programming
Page 375
19.
Creating a Graphical, Web-Based Version of Dice of Doom
Page 401
20.
Making Dice of Doom More Fun
Page 417
Epilogue
Page 429
Index
Page 465
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Feedback?March 20, 2021 | Edited by ImportBot | import existing book |
February 7, 2021 | Edited by bitnapper | Edited without comment. |
August 2, 2020 | Edited by ImportBot | import existing book |
July 4, 2019 | Edited by MARC Bot | import existing book |
September 21, 2013 | Created by Andreas Perstinger | Added new book. |