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Previews available in: English
Subjects
Teams in the workplace, Work environment, Play, Group games, Group relations training, Mensch-Maschine-Kommunikation, Ubertragung, Virtuelle Realitat, Computerspiel, Arbeitstechnik, Arbeitsmotivation, Virtual reality in management, Virtuelle Realität, Übertragung, Management games, Industrial management, Games of strategy (mathematics)Showing 2 featured editions. View all 2 editions?
Edition | Availability |
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1
Total engagement: how games and virtual worlds will change the way we work
2009, Harvard Business Press
in English
142214657X 9781422146576
|
aaaa
Libraries near you:
WorldCat
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2
Total engagement: how games and virtual worlds will change the way we work
2009, Harvard Business Press
in English
142214657X 9781422146576
|
zzzz
Libraries near you:
WorldCat
|
Book Details
Table of Contents
Introduction
The game tsunami : who plays, how much, and why
"Work sucks" : corporate problems that games might solve
Ten ingredients of great games
Virtual people
Virtual money
Virtual teams
Virtual leaders
Play is not the opposite of work
Caught between fact and fiction
Danger
Tactics for change.
Edition Notes
Includes bibliographical references and index.
Classifications
The Physical Object
ID Numbers
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Feedback?August 2, 2020 | Edited by ImportBot | import existing book |
December 13, 2019 | Edited by MARC Bot | import existing book |
January 9, 2019 | Edited by ImportBot | import existing book |
April 20, 2010 | Created by WorkBot | work found |