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MARC Record from Library of Congress

Record ID marc_loc_updates/v38.i08.records.utf8:31837262:1211
Source Library of Congress
Download Link /show-records/marc_loc_updates/v38.i08.records.utf8:31837262:1211?format=raw

LEADER: 01211cam a22002898a 4500
001 2009035808
003 DLC
005 20100222081345.0
008 090918s2009 mau b 001 0 eng
010 $a 2009035808
020 $a9781422146576 (hardcover : alk. paper)
040 $aDLC$cDLC
050 00 $aHM1086$b.R44 2009
082 00 $a303.48/33$222
100 1 $aReeves, Byron,$d1949-
245 10 $aTotal engagement :$bhow games and virtual worlds will change the way we work /$cByron Reeves, J. Leighton Read.
260 $aBoston, Mass. :$bHarvard Business Press,$cc2009.
263 $a0909
300 $ap. cm.
504 $aIncludes bibliographical references and index.
505 0 $aIntroduction -- The game tsunami : who plays, how much, and why -- "Work sucks" : corporate problems that games might solve -- Ten ingredients of great games -- Virtual people -- Virtual money -- Virtual teams -- Virtual leaders -- Play is not the opposite of work -- Caught between fact and fiction -- Danger -- Tactics for change.
650 0 $aGroup games.
650 0 $aGroup relations training.
650 0 $aTeams in the workplace.
650 0 $aPlay.
650 0 $aWork environment.
700 1 $aRead, J. Leighton.