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Zack Lightman ist ein Träumer und Geek. Seine Freizeit verbringt er am liebsten vor dem Computer, und richtig gut ist er nur in ›Armada‹, einem Virtual-Reality-Shooter, in dem eine außerirdische Spezies versucht, die Erde zu erobern. Damit ähnelt sein Leben dem zahlreicher anderer Gamer. Bis eines Tages ein echtes Alien-Raumschiff über seiner Heimatstadt auftaucht – und aus dem Computerspiel bitterer Ernst wird. Denn als sich die ersten Wellen außerirdischer Raumschiffe ankündigen, sind es allein die Gamer, die ihnen im Drohnenkampf gewachsen sind. Die besten unter ihnen werden von der Earth Defense Alliance angeworben und ausgebildet. Von einer geheimen Operationsbasis auf dem Mond aus führen Zack und seine Freunde einen Krieg, in dem es um das Schicksal der Erde geht.
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Previews available in: English
Subjects
High school students--Fiction., Human-alien encounters--Fiction., FICTION / Thrillers, Human-alien encounters, Fiction, High school students, FICTION / Science Fiction / Space Opera, FICTION / Science Fiction / Adventure, Estudiantes de escuelas secundarias, Ficción, Encuentros con extraterrestres humanos, Fiction, science fiction, action & adventure, nyt:combined-print-and-e-book-fiction=2015-08-02, New York Times bestseller, FICTION, Science Fiction, Adventure, Space Opera, Thrillers, Amerikanisches Englisch, Science-Fiction-Literatur, Fiction, science fiction, generalPeople
Zack Lightman, Zach LightmanTimes
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Zack Lightman has spent his life dreaming. Dreaming that the real world could be a little more like the countless science-fiction books, movies, and videogames he's spent his life consuming. Dreaming that one day some fantastic, world-altering event will shatter the monotony of his humdrum existence and whisk him off on some grand space-faring adventure.
But hey, there's nothing wrong with a little escapism, right? After all, Zack tells himself, he knows the difference between fantasy and reality. He knows that here in the real world, aimless teenage gamers with anger issues don't get chosen to save the universe.
And then he sees the flying saucer.
Even stranger, the alien ship he's staring at is straight out of the videogame he plays every night, a hugely popular online flight simulator called Armada--in which gamers just happen to be protecting Earth from alien invaders.
No, Zack hasn't lost his mind. As impossible as it seems, what he's seeing is all too real. And his skills--as well as those of millions of gamers across the world--are going to be needed to save Earth from what's about to befall it.
It's Zack's chance, at last, to play the hero. But even through the terror and exhilaration, he can't help thinking back to all those science-fiction stories he grew up with, and wondering: Doesn't something about this scenario seem a little...familiar?
At once gleefully embracing and brilliantly subverting science-fiction conventions as only Ernest Cline could, Armada is a rollicking, surprising thriller, a classic coming-of-age adventure, and an alien invasion tale like nothing you've ever read before--one whose every page is infused with the pop-culture savvy that has helped make Ready Player One a phenomenon.
This description comes from the 2015 Crown Publishers edition.
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January 31, 2024 | Edited by bitnapper | Merge works |
January 31, 2024 | Edited by DuncanSin | Edited without comment. |
January 29, 2022 | Edited by dcapillae | merge authors |
April 25, 2020 | Created by ImportBot | Imported from amazon.com record. |