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The Unity game engine has revolutionized the gaming industry with its complete set of intuitive tools. This book will guide you through the entire process of creating a 3D VR game, from downloading the Unity game engine to publishing your game. It not only gives you a strong foundation, but puts you on the path to game development.
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Edition | Availability |
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Getting Started with Unity 2018: a Beginner's Guide to 2D and 3D game development with Unity, 3rd Edition
2018, Packt Publishing
in English
- 3rd ed.
1788832914 9781788832915
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Table of Contents
Edition Notes
EditorGraphics ; Unity community; System requirements; Development system requirements; Playback system requirements; Downloading Unity ; Installing Unity; Summary; Chapter 2: The Unity Interface; Screen real estate ; Menu; Unity; File; Edit; Assets; GameObject; Component; Window; Help; Scene view; Game view; Project window; Hierarchy window; Inspector window ; Toolbar; Transform tools; Gizmo Toggles; Cloud and Account Buttons; Layers and Layouts; Layouts; Summary; Chapter 3: Designing the Game; Game concept; Game idea; Input controls; Winning and losing; Game characters; Cucumber Man.
Chapter 8: Implementing Our Non-Player Characters.
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- Created December 17, 2022
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December 17, 2022 | Created by MARC Bot | Imported from marc_columbia MARC record |