An edition of Getting Started With Game Maker (2010)

Getting Started With Game Maker

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Last edited by ImportBot
January 14, 2023 | History
An edition of Getting Started With Game Maker (2010)

Getting Started With Game Maker

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Getting Started with Game Maker shows aspiring game developers how to create their very own, professional-quality computer games, no programming knowledge required. Using Game Maker's simple, drag-and-drop environment and following along with the step-by-step instructions, you'll learn how to create arcade-style 2D and 3D games complete with graphics, sound effects, and music. Game Maker provides everything you need to create, test, debug, and run your games in a Windows environment. Even if you're brand new to game development, you'll be able to make a working game that you can play and share others. And because you don't have to worry about programming, the game allows you to focus on the design and how to make the game more fun and challenging. Along the way you'll learn the basic principles of game development. And if you want to create more complex games you can take advantage of Game Maker's built-in Game Maker Language that allows you to develop highly advanced games and applications. So let's get started! - Back cover.

Publish Date
Language
English

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Previews available in: English

Edition Availability
Cover of: Getting Started With Game Maker
Getting Started With Game Maker
2010, Course Technology Cengage Learning
Paperback in English

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Book Details


Table of Contents

Introduction
Part 1 : Game Maker basics.
Introducing Game Maker
Getting comfortable with the Game Maker IDE
A big picture overview of how things work
Part 2 : Learning how to create Game Maker games.
Super pong : your first game
Skybuster : a breakout game
Tank battle : a two-player competitive game
Alien attack : a cooperative two-player game
Part 3 : Enhancing your games through programming.
Enhancing games with GML
GML scripting : part 1
GML scripting : part 2
Arachnid Attack!
Bonus website material.
Appendix A : Guide to bonus material
Appendix B : What's next?
Appendix C : Glossary

Edition Notes

Published in
Boston, MA

Classifications

Library of Congress
QA76.76.C672, QA76.76.C672 F617 2010

The Physical Object

Format
Paperback
Pagination
xviii, 318, 17 p.
Dimensions
24 x x centimeters

ID Numbers

Open Library
OL25436252M
Internet Archive
gettingstartedwi0000ford
ISBN 13
9781598638820
LCCN
2008940719
OCLC/WorldCat
560340103

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History

Download catalog record: RDF / JSON / OPDS | Wikipedia citation
January 14, 2023 Edited by ImportBot import existing book
January 2, 2023 Edited by MARC Bot import existing book
October 22, 2021 Edited by ImportBot import existing book
December 22, 2020 Edited by MARC Bot import existing book
January 15, 2014 Created by Bryan Tyson Added new book.