Cases on digital game-based learning

methods, models, and strategies

  • 0 Ratings
  • 1 Want to read
  • 0 Currently reading
  • 0 Have read
Not in Library

My Reading Lists:

Create a new list

Check-In

×Close
Add an optional check-in date. Check-in dates are used to track yearly reading goals.
Today

  • 0 Ratings
  • 1 Want to read
  • 0 Currently reading
  • 0 Have read

Buy this book

Last edited by ImportBot
April 3, 2023 | History

Cases on digital game-based learning

methods, models, and strategies

  • 0 Ratings
  • 1 Want to read
  • 0 Currently reading
  • 0 Have read

"This book analyzes the implementation of digital game applications for learning as well as addressing the challenges and pitfalls experienced, providing strategies, advice and examples on adopting games into teaching"--Provided by publisher.

Publish Date
Language
English
Pages
592

Buy this book

Edition Availability
Cover of: Cases on digital game-based learning
Cases on digital game-based learning: methods, models, and strategies
2013, Information Science Reference, IGI Global
in English

Add another edition?

Book Details


Edition Notes

Includes bibliographical references and index.

Published in
Hershey, PA

Classifications

Dewey Decimal Class
371.39/7
Library of Congress
LB1029.S53 B34 2013, LB1029.S53B34 2013

The Physical Object

Pagination
xxxii, 592 p.
Number of pages
592

ID Numbers

Open Library
OL30659645M
ISBN 13
9781466628489, 9781466628496, 9781466628502
LCCN
2012032518

Community Reviews (0)

Feedback?
No community reviews have been submitted for this work.

Lists

This work does not appear on any lists.

History

Download catalog record: RDF / JSON / OPDS | Wikipedia citation
April 3, 2023 Edited by ImportBot import existing book
July 17, 2022 Edited by ImportBot import existing book
October 18, 2020 Created by MARC Bot Imported from Library of Congress MARC record.