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"This work considers ways in which American cultural products such as TV, advertising, music, and video games have played a significant role in creating, representing, and influencing contradictory religious identities"--Provided by publisher.
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Previews available in: English
Showing 2 featured editions. View all 2 editions?
Edition | Availability |
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1
Religion and Popular Culture: Rescripting the Sacred, 2d Ed
2017, McFarland & Company, Incorporated Publishers
in English
1476663319 9781476663319
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2
Religion and popular culture: rescripting the sacred
2008, McFarland
in English
0786435534 9780786435531
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Libraries near you:
WorldCat
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Book Details
Edition Notes
Includes bibliographical references (p. ) and index.
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- Created September 25, 2008
- 12 revisions
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May 28, 2023 | Edited by MARC Bot | import existing book |
January 14, 2023 | Edited by ImportBot | import existing book |
December 27, 2022 | Edited by MARC Bot | import existing book |
November 14, 2022 | Edited by ImportBot | import existing book |
September 25, 2008 | Created by ImportBot | Imported from Library of Congress MARC record |