Game Physics Engine Development (The Morgan Kaufmann Series in Interactive 3D Technology)

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Last edited by ImportBot
September 16, 2021 | History

Game Physics Engine Development (The Morgan Kaufmann Series in Interactive 3D Technology)

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A practical guide to building physics engines using simple, understandable maths! Simulating physics helps cutting-edge games distinguish themselves by making virtual objects behave as we expect them to in the real world. Physics engines are the software programs that run these simulations. Building an engine is difficult, however. There are a large number of new developers (and hobbyists) coming into this market who need help through this complex process. Current introductory books are inadequate; they don't bring enough real-world programming experience to the task. There is a need for an introductory book on game physics with solid coding guidance but which limits the math content. Ian Millington brings his extensive professional programming experience to this problem. He has developed games since 1987, has studied AI and mathematics at the PhD level, and founded Mindlathe Ltd., a company that designed and built commercial physics engines. Physics Engine Development carefully describes each step in the creation of a robust, usable physics engine. It introduces the mathematical concepts in a clear and simple manner, keeping to high school level topics and building a physics code library as it goes. Each new concept is explained in diagrams and code to make sure that even the most novice of game programmers understands. The companion CD-ROM includes the source code for a complete physics engine of commercial quality. This book will serve as a introduction to more mathematically advanced books on game physics, such as Dave Eberly's Game Physics.Note: CD-ROM/DVD and other supplementary materials are not included.

Publish Date
Publisher
Morgan Kaufmann
Language
English
Pages
456

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Previews available in: English

Edition Availability
Cover of: Game Physics Engine Development (The Morgan Kaufmann Series in Interactive 3D Technology)
Cover of: Game Physics Engine Development
Game Physics Engine Development
2007, Elsevier Science
Electronic resource in English
Cover of: Game Physics Engine Development (The Morgan Kaufmann Series in Interactive 3D Technology)
Game Physics Engine Development (The Morgan Kaufmann Series in Interactive 3D Technology)
March 7, 2007, Morgan Kaufmann
Hardcover in English

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Book Details


Classifications

Library of Congress
QA76.76.C672 M55 2007, QA76.76.C672M55 2006

ID Numbers

Open Library
OL7327348M
Internet Archive
gamephysicsengin00mill_863
ISBN 10
012369471X
ISBN 13
9780123694713
LCCN
2006023852
Library Thing
3120901
Goodreads
1501484

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Download catalog record: RDF / JSON / OPDS | Wikipedia citation
September 16, 2021 Edited by ImportBot import existing book
December 14, 2020 Edited by MARC Bot import existing book
June 30, 2019 Edited by MARC Bot import existing book
August 5, 2010 Edited by IdentifierBot added LibraryThing ID
April 29, 2008 Created by an anonymous user Imported from amazon.com record