Coming up with a story idea for a film is the most nebulous, ethereal, and intangible step of the entire process, while simultaneously being the most critical to the film's success and even completion.
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Last edited by IdentifierBot
August 12, 2010 | History
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Edition | Availability |
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1
3ds Max 6 animation: CG filmmaking from concept to completion
2004, McGraw-Hill/Osborne
in English
0072228938 9780072228939
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2
3ds max 6 Animation: CG Filmmaking from Concept to Completion (Consumer)
December 29, 2003, McGraw-Hill Osborne Media
Paperback
in English
- 1 edition
0072228938 9780072228939
|
aaaa
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WorldCat
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3
3ds max 6 Animation: CG Filmmaking from Concept to Completion (Consumer)
December 29, 2003, McGraw-Hill Osborne Media
in English
0072228938 9780072228939
|
zzzz
Libraries near you:
WorldCat
|
Book Details
First Sentence
"Coming up with a story idea for a film is the most nebulous, ethereal, and intangible step of the entire process, while simultaneously being the most critical to the film's success and even completion."
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- Created April 30, 2008
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August 12, 2010 | Edited by IdentifierBot | added LibraryThing ID |
April 24, 2010 | Edited by Open Library Bot | Fixed duplicate goodreads IDs. |
April 16, 2010 | Edited by bgimpertBot | Added goodreads ID. |
April 14, 2010 | Edited by Open Library Bot | Linked existing covers to the edition. |
April 30, 2008 | Created by an anonymous user | Imported from amazon.com record |