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Previews available in: English
Subjects
Design, Programming, Computer games| Edition | Availability |
|---|---|
| 1 |
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Book Details
Table of Contents
Writing a game
Creating the concept
Documenting the story
Developing the context
Creating the characters
Structuring the narrative
Organizing dialogue
Creating cinematics
Directing voice actors
Knowing technical parameters
Integrating dialogue
Testing story content
Understanding post-production
Appendix A: Sample documents
Appendix B: Glossary
Appendix C: Resources
Appendix D: Developer biographies
Index.
Edition Notes
Includes index.

