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"From their inception, video games quickly became a major new arena of popular entertainment. Beginning with very primitive games, they quickly evolved into interactive animated works, many of which now approach film in terms of their visual excitement. But there are important differences, as Arthur Asa Berger makes clear in this important new work. Films are purely to be viewed, but video involves the player, moving from empathy to immersion, from being spectators to being actively involved in texts.
Berger, a renowned scholar of popular culture, explores the cultural significance of the expanding popularity and sophistication of video games and considers the biological and psychoanalytic aspects of this phenomenon."--BOOK JACKET.
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Previews available in: English
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Edition | Availability |
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1
Video Games: A Popular Culture Phenomenon
February 8, 2002, Transaction Publishers, Transaction
Hardcover
in English
0765801027 9780765801029
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2
Video Games: A Popular Culture Phenomenon
February 8, 2002, Transaction Publishers
Paperback
in English
0765809133 9780765809131
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- Created April 29, 2008
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September 15, 2021 | Edited by ImportBot | import existing book |
August 6, 2010 | Edited by IdentifierBot | added LibraryThing ID |
April 24, 2010 | Edited by Open Library Bot | Fixed duplicate goodreads IDs. |
April 16, 2010 | Edited by bgimpertBot | Added goodreads ID. |
April 29, 2008 | Created by an anonymous user | Imported from amazon.com record |