Cover of: Video Masters Guide to Pac Man | Jim Sykora

About the Book

This is a tips, hints, and strategy guide for the arcade video game Pac-Man. Along with the text, it has many illustrations, of the area of play with arrows showing the player which routes through the maze they should take. It details 'Scoring,' ways to escape the ghosts, and even ways to tell what speed the machine is playing, and which patterns to choose, including those for the "New Chip" release.It also tells of what will happen to the game when it reaches it's 240th key, and how the machine then malfunctions. The Co-Author was the world Champion at the time of writing the book. The last page of the book has a letter written by Tim Lee, to Bantam Books, describing Birkner's accomplishment while he was filming it. There are several different editions of this book know all with the same ISBN number, the differences come with a sticker attached to the book such as "Special Book Fair Edition," and "Special Edition," however the contents are exactly the same. This is the third, book in the Bantam 'Master' video game book series.

  • How to Master the Video Games, by Tom Hirschfeld. ISBN: 0553201646
  • How to Master Home Video Games, by Tom Hirschfeld. ISBN: 0553201956
  • The Video Master's Guide to Pac-Man, by Jim Sykora, and John Birkner. ISBN: 0553229591
  • The Video Master's Guide to Defender, by Nick Broomis. ISBN: 055322980X
  • The Video Master's Guide to Donkey Kong, by Steve Sanders. ISBN: 0553230727
  • The Video Master's Guide to Centipede, by Ron Dubren. ISBN: 0553229664

Table of Contents

Introduction vii
Pac-Man Basics 1
The Game Board 2
Object of the Game 4
Scoring 4
Game Speeds 6
"Stand-Up" Versus "Sit-Down" Machines 9
Getting Ready for the Pac-Man Challenge 10
Keys to Success 10
Getting Comfortable 10
Beginning the Game 11
Using Intermissions 11
Escaping the Monsters 12
Learning From Others 12
Patterns for Pac-Man Success 14
Pattern A 15
Pattern B 19
Pattern C 23
Pattern D 26
Pattern E 30
Pattern F 35
Pattern G 37
Pattern H 43
Pattern J 45
Pattern K 49
Pattern L 51
Pattern M 53
Pattern Z 55
Expanding Your Pac-Man Skills 61
Developing New Patterns 61
Tournament Play 61
Turning the Machine Over 62
Ninth-Key Play 62
Beating the Machine 62
"New Chip" Play 64
Pattern 1 65
Pattern 2 70
Pattern 3 75
Ms. Pac-Man 81
Meet John Birkner 83
{A letter to Bantam Books from Tim Lee} 84
{Librarian's Note: The last page of the book is an untitled letter to Bantam Books, from Tim Lee, about the books co-author John Birkner and his accomplishment at gaining a world record high score and the machine malfunctioning at that point. This is not listed in the books 'Contents' page.}

The Physical Object

Format Paperback
Number of pages 84
Dimensions 17.5 x 10.5 x 0.7 centimeters

ID Numbers

Open Library OL7821093M
ISBN 10 0553229591
ISBN 13 9780553229592
OCLC/WorldCat 8702030
Library Thing 2233292
Goodreads 2040156

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Amazon $7.29 (used)
Better World Books

History

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April 28, 2011 Edited by OCLC Bot Added OCLC numbers.
November 28, 2010 Edited by "Teary Eyes" Anderson con fix
November 28, 2010 Edited by "Teary Eyes" Anderson cont
November 28, 2010 Edited by 75.39.132.106 Added new cover
April 29, 2008 Created by an anonymous user Inital record created, from an amazon.com record.