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"Game theory, defined in the broadest sense, is a collection of mathematical models designed for the analysis of strategic aspects of situations of conflict and cooperation in a broad spectrum of fields including economics, politics, biology, engineering, operations research. This book, besides covering the classical results of game theory, places special emphasis on methods to determine 'solutions' of various game models.
Generalizations reaching beyond the 'convexity paradigm' and leading to nonconvex optimization problems are enhanced and discussed in more detail than in standard texts on this subject. The development is theoretical-mathematical interspersed with elucidating interpretations and examples." "The material in the book is accessible to Ph.D. and graduate students and can also be of interest to researchers. Solid knowledge of standard undergraduate mathematics is required to read the book."--BOOK JACKET.
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Introduction to the Theory of Games: Concepts, Methods, Applications
2010, Springer
in English
1441948112 9781441948113
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Introduction to the Theory of Games: Concepts, Methods, Applications (Nonconvex Optimization and Its Applications)
May 31, 1999, Springer
Hardcover
in English
- 1 edition
0792357752 9780792357759
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Introduction to the theory of games: concepts, methods, applications
1999, Kluwer Academic Publishers
in English
0792357752 9780792357759
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- Created April 29, 2008
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July 31, 2019 | Edited by MARC Bot | associate edition with work OL14867550W |
April 24, 2010 | Edited by Open Library Bot | Fixed duplicate goodreads IDs. |
April 16, 2010 | Edited by bgimpertBot | Added goodreads ID. |
April 14, 2010 | Edited by Open Library Bot | Linked existing covers to the edition. |
April 29, 2008 | Created by an anonymous user | Imported from amazon.com record |