The Practice of Programming (Addison-Wesley Professional Computing Series)

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  • 4.00 ·
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April 6, 2014 | History

The Practice of Programming (Addison-Wesley Professional Computing Series)

  • 4.00 ·
  • 3 Ratings
  • 24 Want to read
  • 4 Currently reading
  • 5 Have read

A compendium of practical matters of importance to working programmers.

Publish Date
Language
English
Pages
288

Buy this book

Previews available in: English

Edition Availability
Cover of: The Practice of Programming (Addison-Wesley Professional Computing Series)
The Practice of Programming (Addison-Wesley Professional Computing Series)
February 4, 1999, Addison-Wesley Professional
Paperback in English

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Book Details


First Sentence

"This fragment of code comes from a large program written many years ago:"

Table of Contents

Preface Page ix
1. Style Page 1 1.1. Names Page 3 1.2. Expressions and Statements Page 6 1.3. Consistency and Idioms Page 10 1.4. Function Macros Page 17 1.5. Magic Numbers Page 19 1.6. Comments Page 23 1.7. Why Bother? Page 27 2. Algorithms and Data Structures Page 29 2.1. Searching Page 30 2.2. Sorting Page 32 2.3. Libraries Page 34 2.4. A Java Quicksort Page 37 2.5. O-Notation Page 40 2.6. Growing Arrays Page 41 2.7. Lists Page 44 2.8. Trees Page 50 2.9. Hash Tables Page 55 2.10. Summary Page 58 3. Design and Implementation Page 61 3.1. The Markov Chain Algorithm Page 62 3.2. Data Structure Alternatives Page 64 3.3. Building Data Structures in C Page 65 3.4. Generating Output Page 69 3.5. Java Page 71 3.6. C++ Page 76 3.7. Awk and Perl Page 78 3.8. Performance Page 80 3.9. Lessons Page 82 4. Interfaces Page 85 4.1. Comma-Separated Values Page 86 4.2. A Prototype Library Page 87 4.3. A Library for Others Page 91 4.4. A C++ Implementation Page 99 4.5. Interface Principles Page 103 4.6. Resource Management Page 106 4.7. Abort, Retry, Fail? Page 109 4.8. User Interfaces Page 113 5. Debugging Page 117 5.1. Debuggers Page 118 5.2. Good Clues, Easy Bugs Page 119 5.3. No Clues, Hard Bugs Page 123 5.4. Last Resorts Page 127 5.6. Non-reproducible Bugs Page 130 5.7. Other People's Bugs Page 135 5.8. Summary Page 136 6. Testing Page 139 6.1. Test as You Write the Code Page 140 6.2. Systematic Testing Page 145 6.3. Test Automation Page 149 6.4. Test Scaffolds Page 151 6.5. Stress Tests Page 155 6.6. Tips for Testing Page 158 6.7. Who Does the Testing? Page 159 6.8. Testing the Markov Program Page 160 6.9. Summary Page 162 7. Performance Page 165 7.1. A Bottleneck Page 166 7.2. Timing and Profiling Page 173 7.3. Strategies for Speed Page 175 7.4. Tuning the Code Page 178 7.5. Space Efficiency Page 182 7.6. Estimation Page 184 7.7. Summary Page 187 8. Portability Page 189 8.1. Language Page 190 8.2. Headers and Libraries Page 196 8.3. Program Organization Page 198 8.4. Isolation Page 202 8.5. Data Exchange Page 203 8.6. Byte Order Page 204 8.7. Portability and Upgrade Page 207 8.8. Internationalization Page 209 8.9. Summary Page 212 9. Notation Page 215 9.1. Formatting Data Page 216 9.2. Regular Expressions Page 222 9.3. Programmable Tools Page 228 9.4. Interpreters, Compilers, and Virtual Machines Page 231 9.5. Programs that Write Programs Page 237 9.6. Using Macros to Generate Code Page 240 9.7. Compiling on the Fly Page 241 Epilogue Page 247 Appendix: Collected Rules Page 249 Index Page 253

Edition Notes

Copyright Date
1999

Classifications

Dewey Decimal Class
005.1
Library of Congress
QA 76.6 K3

Contributors

Author
Rob Pike

The Physical Object

Format
Paperback
Number of pages
288

ID Numbers

Open Library
OL7408124M
Internet Archive
practiceprogramm00kern
ISBN 10
020161586X
ISBN 13
9780201615869
Library Thing
16835
Goodreads
1032758

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History

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April 29, 2008 Created by an anonymous user Imported from amazon.com record.