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Sketching User Experiences approaches design and design thinking as something distinct that needs to be better understood-by both designers and the people with whom they need to work- in order to achieve success with new products and systems. So while the focus is on design, the approach is holistic. Hence, the book speaks to designers, usability specialists, the HCI community, product managers, and business executives. There is an emphasis on balancing the back-end concern with usability and engineering excellence (getting the design right) with an up-front investment in sketching and ideation (getting the right design). Overall, the objective is to build the notion of informed design: molding emerging technology into a form that serves our society and reflects its values.
Grounded in both practice and scientific research, Bill Buxton's engaging work aims to spark the imagination while encouraging the use of new techniques, breathing new life into user experience design.
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Covers sketching and early prototyping design methods suitable for dynamic product capabilities: cell phones that communicate with each other and other embedded systems, "smart" appliances, and things you only imagine in your dreams
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Thorough coverage of the design sketching method which helps easily build experience prototypes-without the effort of engineering prototypes which are difficult to abandon
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Reaches out to a range of designers, including user interface designers, industrial designers, software engineers, usability engineers, product managers, and others
- Full of case studies, examples, exercises, and projects, and access to video clips that demonstrate the principles and methods
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Previews available in: English
Subjects
user experience, Bill Buxton, HCI, design, Industrial design, Freehand technical sketching, Technique, Design, User interfaces (Computer systems), Product, Computer graphics, User interfaces, Human-computer interaction, Interactive & multimedia, General, Page design, Professional, career & trade -> computer science -> user interfaces, Professional, career & trade -> computer science -> computer graphics, Professional, career & trade -> computer science -> multimedia, Professional, career & trade -> computer science -> general interest, Professional, career & trade -> computer science -> special topics, Trades & technology -> industrial design -> general, Professional, career & trade -> computer science -> internet & wwwShowing 5 featured editions. View all 5 editions?
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1
Sketching User Experiences: The Workbook
Dec 28, 2011, Morgan Kaufmann, Elsevier/Morgan Kaufmann
paperback
0123819598 9780123819598
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2
Sketching User Experiences: the Workbook
2011, Elsevier Science & Technology Books
in English
012381961X 9780123819611
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3
Sketching User Experiences: Getting the Design Right and the Right Design
2010, Elsevier Science & Technology Books
in English
0080552900 9780080552903
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4
Sketching User Experiences: Getting the Design Right and the Right Design (Interactive Technologies)
March 30, 2007, Morgan Kaufmann
in English
0123740371 9780123740373
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5
Sketching User Experiences: Getting the Design Right and the Right Design
March 30, 2007, Morgan Kaufmann
Paperback
in English
0123740371 9780123740373
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zzzz
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Book Details
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Excerpts
The underlying premise of the book is that there are techniques and processes whereby we can put experience front and centre in design. My belief is that the basis for doing so lies in extending the traditional practice of sketching.
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- Created April 29, 2008
- 6 revisions
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August 5, 2010 | Edited by IdentifierBot | added LibraryThing ID |
April 24, 2010 | Edited by Open Library Bot | Fixed duplicate goodreads IDs. |
April 16, 2010 | Edited by bgimpertBot | Added goodreads ID. |
April 14, 2010 | Edited by Open Library Bot | Linked existing covers to the edition. |
April 29, 2008 | Created by an anonymous user | Imported from amazon.com record |