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The Reverse Design series looks at all of the design decisions that went into classic video games. This is the fourth installment in the Reverse Design series, looking at Half-Life. Written in a readable format, it is broken down into six sections examining some of the most important topics to the game: 1. How Half-Life is a key step in the evolution from the composite style of videogame design to the set piece of style of design; 2. How Half-Life defined almost all of the core concepts of the cover-based shooter, and redefined the level architecture of the FPS genre; 3. The small tricks and flourishes that Half-Life used to tell a story through its mechanics, AI and environments--back cover.
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Subjects
Computer games, design, Fantasy games, Video games, Design, Jeux vidéo, Conception, Game design, Game development, Level design, Nintendo, Platformer, Super Mario, Final fantasy, Super Mario Bros. (Game), Super Mario Bros. (Jeu), GAMES / Board, Computer games, GAMES, Board, Half-life (Computer file), Jeux d'ordinateur, SOCIAL SCIENCE / Media Studies, SOCIAL SCIENCE, Media StudiesEdition | Availability |
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Reverse Design: Final Fantasy VI
2018, Taylor & Francis Group, CRC Press
in English
1138324817 9781138324817
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- Created September 20, 2021
- 2 revisions
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December 9, 2022 | Edited by MARC Bot | import existing book |
September 20, 2021 | Created by ImportBot | Imported from Better World Books record |