An architectural approach to level design
Christopher W. Totten
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November 12, 2020 | History

An architectural approach to level design

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This edition was published in by CRC, Taylor & Francis Group in Boca Raton.

Written in English

433 pages

"This book discusses level design, the discipline of creating interactive game environments, with an emphasis on architectural principles. These principles can help level designers create meaningful user experiences and emotional responses for players. This involves elements of spatial psychology, human survival instincts, visual communication, and spatial storytelling, among others. Topics are discussed in a non-software specific context so readers using different types of programs can utilize the content. The book includes an overview of real-world tools and techniques that level designers will find useful in crafting their interactive worlds. "--

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Cover of: An architectural approach to level design
An architectural approach to level design
2014, CRC, Taylor & Francis Group
in English

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An architectural approach to level design

First published in 2014



Work Description

"This book discusses level design, the discipline of creating interactive game environments, with an emphasis on architectural principles. These principles can help level designers create meaningful user experiences and emotional responses for players. This involves elements of spatial psychology, human survival instincts, visual communication, and spatial storytelling, among others. Topics are discussed in a non-software specific context so readers using different types of programs can utilize the content. The book includes an overview of real-world tools and techniques that level designers will find useful in crafting their interactive worlds. "--

An architectural approach to level design

This edition was published in by CRC, Taylor & Francis Group in Boca Raton.


Edition Description

"This book discusses level design, the discipline of creating interactive game environments, with an emphasis on architectural principles. These principles can help level designers create meaningful user experiences and emotional responses for players. This involves elements of spatial psychology, human survival instincts, visual communication, and spatial storytelling, among others. Topics are discussed in a non-software specific context so readers using different types of programs can utilize the content. The book includes an overview of real-world tools and techniques that level designers will find useful in crafting their interactive worlds. "--

Edition Notes

Includes bibliographical references and index.

Classifications

Dewey Decimal Class
005.1/2
Library of Congress
QA76.76.C672 T679 2014

The Physical Object

Pagination
xxxiv, 433 pages
Number of pages
433

ID Numbers

Open Library
OL31017654M
ISBN 13
9781466585416
LC Control Number
2014007010

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History

Download catalog record: RDF / JSON / OPDS | Wikipedia citation
November 12, 2020 Created by Clean Up Bot Imported from Library of Congress MARC record.