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As an Electron user you will be aware of your computer's superb graphics facilities. This book contains all the information you need to make the most of them, and bring your BASIC programs to life with professional quality graphics.
Assuming a working knowledge of BASIC, you can construct simple shapes, draw pictures with straight lines, design and display objects using the user-defined graphics characters, animate, make three-dimensional effects, scroll, and create graphs and charts. There are two complete sprite graphics systems: one is very compact and deals with a single sprite, the other handles multiple sprites of different sizes and features automatic movement and collision detection.
In addition to all this there are ready-to-run games for you to try out, a data display and a huge selection of demonstration programs to illustrate the text with examples of what the Electron can really achieve.
If you are a serious Electron programmer, this book will become one of your most useful reference manuals!
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Includes index.
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- Created April 1, 2008
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November 2, 2020 | Edited by MARC Bot | import existing book |
April 27, 2011 | Edited by OCLC Bot | Added OCLC numbers. |
May 16, 2010 | Edited by 82.4.12.176 | Added description, first sentence, links, genre information, tags and author information. |
May 10, 2010 | Edited by Open Library Bot | Linked existing covers to the edition. |
April 1, 2008 | Created by an anonymous user | Imported from Scriblio MARC record |