An edition of Bit by bit (2017)

Bit by bit

how video games transformed our world

Bit by bit
Andrew Ervin, Andrew Ervin
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Last edited by MARC Bot
March 7, 2023 | History
An edition of Bit by bit (2017)

Bit by bit

how video games transformed our world

"Charting the material and technological history of video games, from the 1950s to the present"--

Publish Date
Publisher
Basic Books
Language
English
Pages
290

Buy this book

Edition Availability
Cover of: Bit by bit
Bit by bit: how video games transformed our world
2017, Basic Books
in English

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Book Details


Table of Contents

1. Epic origins
2. Era of innovation
3. Atari
4. Call to adventure
5. Arcade projects
6. The first auteur
7. The renaissance
8. Dialing up
9. An American master
10. World of warcraft
11. Trigger warnings
12. Exile and the kingdom
13. New auteurs
14. The art question
15. Restart
Appendix: My 11 favorite games.

Edition Notes

Includes bibliographical references and index.

Classifications

Dewey Decimal Class
794.8
Library of Congress
GV1469.3 .E78 2017, GV1469.3.E78 2017

The Physical Object

Pagination
viii, 290 pages
Number of pages
290

Edition Identifiers

Open Library
OL27238554M
ISBN 10
0465039707
ISBN 13
9780465039708
LCCN
2017002165
OCLC/WorldCat
961003982

Work Identifiers

Work ID
OL20058546W

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History

Download catalog record: RDF / JSON / OPDS | Wikipedia citation
March 7, 2023 Edited by MARC Bot import existing book
January 15, 2023 Edited by ImportBot import existing book
December 17, 2022 Edited by MARC Bot import existing book
December 8, 2022 Edited by ImportBot import existing book
July 20, 2019 Created by MARC Bot Imported from marc_openlibraries_sanfranciscopubliclibrary MARC record