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"Charting the material and technological history of video games, from the 1950s to the present"--
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Edition | Availability |
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1
Bit by bit: how video games transformed our world
2017, Basic Books
in English
0465039707 9780465039708
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Book Details
Table of Contents
1. Epic origins
2. Era of innovation
3. Atari
4. Call to adventure
5. Arcade projects
6. The first auteur
7. The renaissance
8. Dialing up
9. An American master
10. World of warcraft
11. Trigger warnings
12. Exile and the kingdom
13. New auteurs
14. The art question
15. Restart
Appendix: My 11 favorite games.
Edition Notes
Includes bibliographical references and index.
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The Physical Object
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History
- Created July 20, 2019
- 7 revisions
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March 7, 2023 | Edited by MARC Bot | import existing book |
January 15, 2023 | Edited by ImportBot | import existing book |
December 17, 2022 | Edited by MARC Bot | import existing book |
December 8, 2022 | Edited by ImportBot | import existing book |
July 20, 2019 | Created by MARC Bot | Imported from marc_openlibraries_sanfranciscopubliclibrary MARC record |