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The last half-decade has seen the rapid and expansive development of video game music studies. As with any new area of study, this significant sub-discipline is still tackling fundamental questions concerning how video game music should be approached. In this volume, experts in game music provide their responses to these issues.
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Ludomusicology: approaches to video game music
2016, Equinox Publishing Ltd
in English
178179197X 9781781791974
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Table of Contents
Analysing video game music : sources, methods and a case study -- Tim Summers
Analysing game musical immersion : the ALI Model -- Isabella van Elferen
Modularity in video game music -- Elizabeth Medina-Gray
Suture and peritexts : music beyond gameplay and diegesis -- Michiel Kamp
"It's a-me, Mario!" : playing with video game music -- Melanie Fritsch
Game and play in music video games -- Anahid Kassabian and Freya Jarman
"Listening" through digital interaction in Björk's Biophilia -- Samantha Blickhan
Palimpsest, pragmatism and the aesthetics of genre transformation : composing the hybrid score to Electronic Art's Need for speed shift 2 : Unleashed -- Stephen Baysted
Isaac's silence : purposive aesthetics in Dead space -- Mark Sweeney
Remixed metaphors : manipulating classical music and its meanings in video games -- William Gibbons.
Edition Notes
Includes bibliographical references and index.
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- Created July 19, 2019
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