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MARC Record from marc_openlibraries_sanfranciscopubliclibrary

Record ID marc_openlibraries_sanfranciscopubliclibrary/sfpl_chq_2018_12_24_run05.mrc:406470935:3460
Source marc_openlibraries_sanfranciscopubliclibrary
Download Link /show-records/marc_openlibraries_sanfranciscopubliclibrary/sfpl_chq_2018_12_24_run05.mrc:406470935:3460?format=raw

LEADER: 03460cam a2200589 i 4500
001 919104794
003 OCoLC
005 20170418071404.0
008 160119s2016 enkadgh b 001 0 eng
010 $a2016002616
020 $a9781781791974$q(hardcover)
020 $a178179197X$q(hardcover)
020 $a9781781791981$q(paperback)
020 $a1781791988$q(paperback)
035 $a919104794
035 $a(OCoLC)919104794
037 $bIsd, 70 Enterprise Dr Ste 2, Bristol, CT, USA, 06010, (860)5846546$nSAN 760-9159
040 $aDLC$beng$erda$cDLC$dSTF$dYDXCP$dBTCTA$dOCLCF$dRES$dTDF$dOCLCO$dIUL$dSOI$dSFR$dUtOrBLW
042 $apcc
049 $aSFRA
050 00 $aML3540.7$b.L83 2016
082 00 $a781.5/4$223
092 $a781.66$bL9663
245 00 $aLudomusicology :$bapproaches to video game music /$cedited by Michiel Kamp, Tim Summers and Mark Sweeney.
264 1 $aSheffield, UK ;$aBristol, CT :$bEquinox,$c2016.
300 $a231 pages :$billustrations, charts, facsimiles, music ;$c24 cm.
336 $atext$btxt$2rdacontent
337 $aunmediated$bn$2rdamedia
338 $avolume$bnc$2rdacarrier
490 1 $aGenre, music and sound
504 $aIncludes bibliographical references and index.
505 00 $tAnalysing video game music : sources, methods and a case study /$rTim Summers --$tAnalysing game musical immersion : the ALI Model /$rIsabella van Elferen --$tModularity in video game music /$rElizabeth Medina-Gray --$tSuture and peritexts : music beyond gameplay and diegesis /$rMichiel Kamp --$t"It's a-me, Mario!" : playing with video game music /$rMelanie Fritsch --$tGame and play in music video games /$rAnahid Kassabian and Freya Jarman --$t"Listening" through digital interaction in Björk's Biophilia /$rSamantha Blickhan --$tPalimpsest, pragmatism and the aesthetics of genre transformation : composing the hybrid score to Electronic Art's Need for speed shift 2 : Unleashed /$rStephen Baysted --$tIsaac's silence : purposive aesthetics in Dead space /$rMark Sweeney --$tRemixed metaphors : manipulating classical music and its meanings in video games /$rWilliam Gibbons.
520 $aThe last half-decade has seen the rapid and expansive development of video game music studies. As with any new area of study, this significant sub-discipline is still tackling fundamental questions concerning how video game music should be approached. In this volume, experts in game music provide their responses to these issues.
650 0 $aVideo game music$xHistory and critcism.
700 1 $aKamp, Michiel,$eeditor.
700 1 $aSummers, Tim,$d1987-$eeditor.
700 1 $aSweeney, Mark,$d1988-$eeditor.
830 0 $aGenre, music and sound.
907 $a.b33116180$b11-21-18$c12-09-16
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957 00 $aOCLC reclamation of 2017-18
907 $a.b33116180$b03-13-17$c12-09-16
938 $aTheodore Front Musical Literature$bTFRT$nTF391408
938 $aBaker and Taylor$bBTCP$nBK0017597942
938 $aYBP Library Services$bYANK$n12583628
938 $aYBP Library Services$bYANK$n12583627
956 $aPre-reclamation 001 value: ocn919104794
980 $a0317 kl bb
998 $axam$b03-13-17$cm$da$e-$feng$genk$h0$i0
994 $aC0$bSFR
999 $yMARS
945 $a781.66$bL9663$d - - $e - - $f0$g0$h - - $i31223118814640$j0$00$k - - $lxamci$o-$p$29.95$q-$r-$s- $t1$u0$v0$w0$x0$y.i89906299$z04-18-17