Check nearby libraries
Buy this book

"Digital shadow generation continues to be an important aspect of visualization and visual effects in film, games, simulations, and scientific applications. This resource offers a thorough picture of the motivations, complexities, and categorized algorithms available to generate digital shadows. From general fundamentals to specific applications, it addresses "out of core" shadow algorithms and how to manage huge data sets from a shadow perspective. The book also examines the use of shadow algorithms in industrial applications, in terms of what algorithms are used and what software is applicable. "--
Check nearby libraries
Buy this book

Edition | Availability |
---|---|
1 |
aaaa
|
Book Details
Edition Notes
"An A K Peters Book."
Includes bibliographical references and index.
Classifications
The Physical Object
Edition Identifiers
Work Identifiers
Community Reviews (0)
History
- Created December 29, 2011
- 1 revision
Wikipedia citation
×CloseCopy and paste this code into your Wikipedia page. Need help?
December 29, 2011 | Created by LC Bot | Imported from Library of Congress MARC record |