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Godwired offers an engaging exploration of religious practice in the digital age. It considers how virtual experiences, like stories, games and rituals, are forms of world-building or "cosmos construction" that serve as a means of making sense of our own world. Such creative and interactive activity is, arguably, patently religious. This book examines: the nature of sacred space in virtual contexts; technology as a vehicle for sacred texts; who we are when we go online; what rituals have in common with games and how they work online; what happens to community when people worship online; how religious "worlds" and virtual "worlds" nurture similar desires. Rachel Wagner suggests that whilst our engagement with virtual reality can be viewed as a form of religious activity, today's virtual religion marks a radical departure from traditional religious practice -- it is ephemeral, transient, rapid, disposable, hyper-individualized, hybrid, and in an ongoing state of flux. - Publisher.
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Previews available in: English
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1
Godwired: Religion, Ritual and Virtual Reality
2012, Taylor & Francis Group
in English
1136512136 9781136512131
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2
Godwired: Religion, Ritual and Virtual Reality
2012, Taylor & Francis Group
in English
113651211X 9781136512117
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3
Godwired: Religion, Ritual and Virtual Reality
2012, Taylor & Francis Group
in English
1136512144 9781136512148
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4
Godwired: Religion, Ritual and Virtual Reality
2012, Taylor & Francis Group
in English
113651208X 9781136512087
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5
Godwired: Religion, Ritual and Virtual Reality
2012, Taylor & Francis Group
in English
1136512098 9781136512094
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6
Godwired: religion, ritual, and virtual reality
2011, Routledge
Paperback
in English
0415781442 9780415781442
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Book Details
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Includes bibliographical references (p. ) and index.
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- Created July 29, 2011
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December 22, 2022 | Edited by MARC Bot | import existing book |
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July 29, 2011 | Created by LC Bot | Imported from Library of Congress MARC record |