An edition of Godwired (2011)

Godwired

religion, ritual, and virtual reality

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Last edited by MARC Bot
December 22, 2022 | History
An edition of Godwired (2011)

Godwired

religion, ritual, and virtual reality

  • 5.00 ·
  • 1 Rating
  • 2 Want to read
  • 1 Currently reading
  • 0 Have read

Godwired offers an engaging exploration of religious practice in the digital age. It considers how virtual experiences, like stories, games and rituals, are forms of world-building or "cosmos construction" that serve as a means of making sense of our own world. Such creative and interactive activity is, arguably, patently religious. This book examines: the nature of sacred space in virtual contexts; technology as a vehicle for sacred texts; who we are when we go online; what rituals have in common with games and how they work online; what happens to community when people worship online; how religious "worlds" and virtual "worlds" nurture similar desires. Rachel Wagner suggests that whilst our engagement with virtual reality can be viewed as a form of religious activity, today's virtual religion marks a radical departure from traditional religious practice -- it is ephemeral, transient, rapid, disposable, hyper-individualized, hybrid, and in an ongoing state of flux. - Publisher.

Publish Date
Publisher
Routledge
Language
English

Buy this book

Previews available in: English

Edition Availability
Cover of: Godwired
Godwired: Religion, Ritual and Virtual Reality
2012, Taylor & Francis Group
in English
Cover of: Godwired
Godwired: Religion, Ritual and Virtual Reality
2012, Taylor & Francis Group
in English
Cover of: Godwired
Godwired: Religion, Ritual and Virtual Reality
2012, Taylor & Francis Group
in English
Cover of: Godwired
Godwired: Religion, Ritual and Virtual Reality
2012, Taylor & Francis Group
in English
Cover of: Godwired
Godwired: Religion, Ritual and Virtual Reality
2012, Taylor & Francis Group
in English
Cover of: Godwired
Godwired: religion, ritual, and virtual reality
2011, Routledge
Paperback in English

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Book Details


Table of Contents

Walkthrough
The stories we play: interactivity and religious narrative
The games we pray: what is this ritual-game-story thing?
The other right here: in search of the virtual sacred
Me, myself, and Ipod: hybrid, wired, and plural selves
God-mobs: virtually religious community
What you play is what you do?: procedural evil and videogame violence
Xbox apocalypse: video games, interactivity, and revelatory literature
Making belief: transmedia and the hunger for the real
Expansion pack.

Edition Notes

Includes bibliographical references (p. ) and index.

Published in
Abingdon, Oxon, New York
Series
Media, religion, and culture series

Classifications

Dewey Decimal Class
204.0285/68
Library of Congress
BL65.V57 W34 2011, BL65.V57 W34 2012, BL65.V57W34 2011, BL65.V57 W34 2012eb

The Physical Object

Format
Paperback
Pagination
266p.

ID Numbers

Open Library
OL24886061M
Internet Archive
godwiredreligion0000wagn
ISBN 13
9780415781442, 9780415781459, 9780203148075
LCCN
2011025265
OCLC/WorldCat
784949346, 727702531

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History

Download catalog record: RDF / JSON / OPDS | Wikipedia citation
December 22, 2022 Edited by MARC Bot import existing book
December 16, 2022 Edited by MARC Bot import existing book
December 3, 2022 Edited by ImportBot import existing book
October 13, 2020 Edited by ImportBot import existing book
July 29, 2011 Created by LC Bot Imported from Library of Congress MARC record