Record ID | marc_loc_updates/v40.i10.records.utf8:6615364:1326 |
Source | Library of Congress |
Download Link | /show-records/marc_loc_updates/v40.i10.records.utf8:6615364:1326?format=raw |
LEADER: 01326cam a2200265 a 4500
001 2011025265
003 DLC
005 20120302173557.0
008 110617s2012 enk b 001 0 eng
010 $a 2011025265
020 $a9780415781442 (hb)
020 $a9780415781459 (pb)
020 $a9780203148075 (eb)
040 $aDLC$cDLC$dDLC
042 $apcc
050 00 $aBL65.V57$bW34 2012
082 00 $a204.0285/68$223
100 1 $aWagner, Rachel.
245 10 $aGodwired :$breligion, ritual, and virtual reality /$cRachel Wagner.
260 $aAbingdon, Oxon ;$aNew York :$bRoutledge,$c2012.
300 $a266 p. ;$c24 cm.
490 0 $aMedia, religion, and culture series
504 $aIncludes bibliographical references (p. [246]-262) and index.
505 0 $aWalkthrough -- The stories we play: interactivity and religious narrative -- The games we pray: what is this ritual-game-story thing? -- The other right here: in search of the virtual sacred -- Me, myself, and Ipod: hybrid, wired, and plural selves -- God-mobs: virtually religious community -- What you play is what you do?: procedural evil and videogame violence -- Xbox apocalypse: video games, interactivity, and revelatory literature -- Making belief: transmedia and the hunger for the real -- Expansion pack.
650 0 $aVirtual reality$xReligious aspects.