3ds Max Modeling for Games

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Last edited by MARC Bot
January 1, 2023 | History

3ds Max Modeling for Games

  • 0 Ratings
  • 3 Want to read
  • 0 Currently reading
  • 0 Have read

Create stunning commercial-grade game art with these incredible modeling, texturing, lighting and rendering tips for 3ds Max 2009 (user base of 200,000+) in this Official Autodesk Techniques book. The book will provide insider tips, traps, and techniques on how to create 3d assets for use in computer games and simulation systems. The book will consist of a series of tutorials, starting with simpler models and moving up to more complex builds. As the book comes to us directly from successful game artists within commercial game development circles (Gahan + contributors) aspiring game artists will also find keen insights on how to get ahead in the game industry, i.e. how to prepare your personal portfolio to provide an edge in this extremely competitive world of game development. The strength of this book is that it teaches all of the important game modeling elements of 3ds Max: character modeling, environment modeling, mapping. The book covers how to model, texture and animate credible game characters and levels using 3ds max. As readers move from tutorial to tutorial, they will be building their own portfolio of high quality work. The DVD contains countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months; Features: -step-by-step project files for each chapter -all the relevant texture files and source photos used to create the texture maps applied to the 3D projects. -extras: panoramic skies, small scene objects and a many texture maps and models so that artists can create whole scenes very quickly without starting from scratch each time. -royalty free stock photos that artists can use in their own texture maps, models and scenes. -additional material on the book's bonus website at www.3d-for-games.comNote: CD-ROM/DVD and other supplementary materials are not included.

Publish Date
Publisher
Elsevier Science
Language
English

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Previews available in: English

Edition Availability
Cover of: 3ds Max Modeling for Games
3ds Max Modeling for Games
2017, Taylor & Francis Group
in English
Cover of: 3ds Max Modeling for Games
Cover of: 3ds Max Modeling for Games
Cover of: 3ds Max Modeling for Games
Cover of: 3ds Max Modeling for Games
Cover of: 3ds Max modeling for games
Cover of: 3ds Max Modeling for Games
3ds Max Modeling for Games
2008, Elsevier Science
Electronic resource in English

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Book Details


Edition Notes

Published in
San Diego

Classifications

Library of Congress
TR897.7.G32 2009

The Physical Object

Format
Electronic resource

ID Numbers

Open Library
OL24252634M
ISBN 13
9780080927961
OCLC/WorldCat
434042336
OverDrive
83AD67F5-2457-43BA-B511-3AD19B5F6B21

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History

Download catalog record: RDF / JSON / OPDS | Wikipedia citation
January 1, 2023 Edited by MARC Bot import existing book
September 17, 2021 Edited by ImportBot import existing book
July 29, 2012 Edited by VacuumBot Updated format 'electronic resource' to 'Electronic resource'
June 19, 2010 Edited by ImportBot Added new cover
June 17, 2010 Created by ImportBot Imported from marc_overdrive MARC record