Sams Teach Yourself Game Programming in 24 Hours

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Last edited by VacuumBot
July 29, 2012 | History

Sams Teach Yourself Game Programming in 24 Hours

  • 0 Ratings
  • 1 Want to read
  • 0 Currently reading
  • 0 Have read

A gentle introduction to game programming on the Windows platform for the complete beginner.
Presents the art and science of game programming in fun, easy-to-understand terms using recognized game styles.
Reader will build several fully-functional games as well as a game engine to use in future development projects.
A CD with the book provides the tools, code, and graphics necessary to complete all exercises.
Sams Teach Yourself Game Programming in 24 Hours demystifies game programming by providing clear, practical lessons using C/C++, the industry standard in game programming. The book focuses on the Windows API to construct games for the Windows platform and discusses game theory, including double-buffered graphics, sprite animation, and digitized sound effects and music. A fully functional game engine provides readers with the ability to create their own future games.
Michael Morrison is a writer and developer with extensive experience in game development. He authored the first book on game programming for Windows, a Java Internet programming game book, and other topics ranging from Java to MFC programming. Currently, Michael develops PocketPC games for his new company, Stalefish Labs. Some of his other titles include: Sams Teach Yourself XML in 24 Hours, Second Edition, ISBN 0672322137, Sams, 12/01, and Sams Teach Yourself Wireless Java Programming with J2ME, ISBN 0672321424, Sams, 6/01.

Publish Date
Publisher
Pearson Education
Language
English

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Edition Availability
Cover of: Sams Teach Yourself Game Programming in 24 Hours
Sams Teach Yourself Game Programming in 24 Hours
2004, Pearson Education
Electronic resource in English
Cover of: Sams teach yourself game programming in 24 hours
Sams teach yourself game programming in 24 hours
2003, Sams Pub.
in English

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Book Details


Edition Notes

Published in
Upper Saddle River

The Physical Object

Format
Electronic resource

ID Numbers

Open Library
OL24246242M
ISBN 10
0768660149
OverDrive
C9D599C3-300B-489E-B61C-01B06A5A4DBA

Source records

marc_overdrive MARC record

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History

Download catalog record: RDF / JSON / OPDS | Wikipedia citation
July 29, 2012 Edited by VacuumBot Updated format 'electronic resource' to 'Electronic resource'
June 18, 2010 Edited by ImportBot Added new cover
June 16, 2010 Created by ImportBot Imported from marc_overdrive MARC record