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Fight Yesterday's - And Some Of Tomorrow's - Wars Today!
Could you go better than the world's best generals? Wargames are always fascinating, played with miniatures or counters, but become easier and much more exciting when played with the help of a computer.
This book describes the principles of wargaming and sets out modular routines that you can either use directly or adapt to suit yourself. In addition, there are several complete programs, ready for keying in. The scenarios provided include battles from the popular medieval, Napoleonic and World War II periods as well as a space war, but can be adapted for other wars.
If you are new to wargaming you will find that these programs add fresh scope to your computing. Experienced wargamers will discover how to use the computer to get even more enjoyment at the wargaming table.
All the programs also run on the Acorn Electron.
The Authors
Owen Bishop and Audrey Bishop between them have written over forty books including many on popular computing. Owen Bishop is a well-known and regular contributor to computing journals.
Cover illustration by Pete Knitton
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Includes index.
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- Created September 29, 2008
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December 17, 2022 | Edited by ImportBot | import existing book |
November 15, 2022 | Edited by ImportBot | import existing book |
August 18, 2010 | Edited by IdentifierBot | added LibraryThing ID |
May 16, 2010 | Edited by 82.4.12.176 | Added description, first sentence, links, genre information, tags and author information. |
September 29, 2008 | Created by ImportBot | Imported from Talis record |