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| Edition | Availability |
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1
Land of Lisp: Learn to Program in Lisp, One Game at a Time!
2011, No Starch Press
Paperback
in English
1593272812 9781593272814
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3
Land of LISP: Learn to Program in LISP, One Game at a Time!
2010, No Starch Press, Incorporated
in English
1593272006 9781593272005
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Book Details
Table of Contents
Acknowledgments
Introduction
Section I. Lisp Is Power
1. Getting Started with Lisp
2. Creating Your First Lisp Program
3. Exploring the Syntax of Lisp Code
Section II. Lisp Is Symmetry
4. Making Decisions with Conditions
5. Building a Text Game Engine
6. Interacting with the World: Reading and Printing in Lisp
6.5. lambda: A Function So Important It Deserves Its Own Chapter
7. Going Beyond Basic Lists
8. This Ain't Your Daddy's Wumpus
9. Advanced Datatypes and Generic Programming
Section III. Lisp Is Hacking
10. Looping with the loop Command
11. Printing Text with the format Function
12. Working with Streams
13. Let's Create a Web Server!
Functional Programming Is Beautiful
Section IV. Lisp Is Science
14. Ramping Lisp Up a Notch with Functional Programming
15. Dice of Doom, a Game Written in the Functional Style
16. The Magic of Lisp Macros
17. Domain-Specific Languages
18. Lazy Programming
19. Creating a Graphical, Web-Based Version of Dice of Doom
20. Making Dice of Doom More Fun
Epilogue
Index
Edition Notes
Classifications
Contributors
The Physical Object
Edition Identifiers
Work Identifiers
Community Reviews (0)
| March 20, 2021 | Edited by ImportBot | import existing book |
| February 7, 2021 | Edited by bitnapper | Edited without comment. |
| August 2, 2020 | Edited by ImportBot | import existing book |
| July 4, 2019 | Edited by MARC Bot | import existing book |
| September 21, 2013 | Created by Andreas Perstinger | Added new book. |


